F5F Stay Refreshed Software PC Gaming You capture your gameplay using a recording device.

You capture your gameplay using a recording device.

You capture your gameplay using a recording device.

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kirito__101
Member
123
10-19-2016, 09:31 AM
#11
I utilize the LGP; it captures visual distortion effectively. Otherwise, it performs well overall.
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kirito__101
10-19-2016, 09:31 AM #11

I utilize the LGP; it captures visual distortion effectively. Otherwise, it performs well overall.

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Taybaybay
Posting Freak
850
10-20-2016, 04:18 PM
#12
Sounds like you're planning to wait before streaming again, hoping for an update.
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Taybaybay
10-20-2016, 04:18 PM #12

Sounds like you're planning to wait before streaming again, hoping for an update.

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Mystic4Life
Junior Member
32
10-20-2016, 10:11 PM
#13
I'm doing well, though it's decent. Pings around the mid-teens, possibly mid-20s. Everything happens through a few walls, with my rig connected to my netbook via Ethernet.
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Mystic4Life
10-20-2016, 10:11 PM #13

I'm doing well, though it's decent. Pings around the mid-teens, possibly mid-20s. Everything happens through a few walls, with my rig connected to my netbook via Ethernet.

E
EndShulker
Member
131
10-20-2016, 11:00 PM
#14
With an Nvidia GTX650 or better card, shadow play could be a good idea—it’s free, allows capturing the final 15 minutes of video, and leverages the built-in encoder on the GPU to minimize performance impact.
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EndShulker
10-20-2016, 11:00 PM #14

With an Nvidia GTX650 or better card, shadow play could be a good idea—it’s free, allows capturing the final 15 minutes of video, and leverages the built-in encoder on the GPU to minimize performance impact.

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LolaLouie
Senior Member
742
10-20-2016, 11:10 PM
#15
I use shadow play too, if you can use it then I highly recommend. Only issue I have is that I can't record when set to 5760x1080 even if the game I'm playing is set at 1920x1080 (using one monitor obviously) not tried in a while though so this may be fixed? The stream to twitch feature saves time too. Pretty much zero impact from what I've noticed with my experience with it.
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LolaLouie
10-20-2016, 11:10 PM #15

I use shadow play too, if you can use it then I highly recommend. Only issue I have is that I can't record when set to 5760x1080 even if the game I'm playing is set at 1920x1080 (using one monitor obviously) not tried in a while though so this may be fixed? The stream to twitch feature saves time too. Pretty much zero impact from what I've noticed with my experience with it.

D
Dude76258
Member
112
10-21-2016, 04:19 AM
#16
People would never need such large files because they’re unnecessary and wasteful.
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Dude76258
10-21-2016, 04:19 AM #16

People would never need such large files because they’re unnecessary and wasteful.

C
165
10-24-2016, 07:00 PM
#17
Before shadowplay, VCE, and GVR existed, this feedback helped a lot. Dxtory’s video codec without compression (YUV420) worked better than the Lagarith codec for long recordings—up to 1 hour 30 minutes—and could hit 60 frames per second on an FX6300. Recently I noticed UtVideo, and early tests showed it matched the performance of Dxtory at about half its size. That’s important because a 149GB file would drop to roughly 83GB if the codec maintained quality during transitions, especially on static backgrounds like pinball tables. Shadowplay presets run at 50Mb/s and would be around 34GB, which is even more impressive. I don’t have a card that records directly to x264 for comparison, and I haven’t found the right encoder settings or CPU-based options yet. My last long video (720p) compressed with x264 reached about 1.7GB after 120–130GB of raw data—bitrate peaked at 30Mb/s for transitions, dropping to 1Mb/s to 3Mb/s during gameplay. I’m considering whether a new hard drive or a videocard-based x264 recording might be better as space runs low. I installed Fraps and ran some benchmarks; results are listed below. Order: no recording, dxtory, lagarith, obs, UtVideo601, UtVideo709. Y=baseline | R=29.97 | G=30 | B=60 Top=forced flipqueue | bottom=no tweaks. The game requires 60fps or higher; if rendered slower than that, frame drops appear around 7–8ms. Switching to 50Mb/s via OBS later could save money and improve quality.
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Chrysanthemum9
10-24-2016, 07:00 PM #17

Before shadowplay, VCE, and GVR existed, this feedback helped a lot. Dxtory’s video codec without compression (YUV420) worked better than the Lagarith codec for long recordings—up to 1 hour 30 minutes—and could hit 60 frames per second on an FX6300. Recently I noticed UtVideo, and early tests showed it matched the performance of Dxtory at about half its size. That’s important because a 149GB file would drop to roughly 83GB if the codec maintained quality during transitions, especially on static backgrounds like pinball tables. Shadowplay presets run at 50Mb/s and would be around 34GB, which is even more impressive. I don’t have a card that records directly to x264 for comparison, and I haven’t found the right encoder settings or CPU-based options yet. My last long video (720p) compressed with x264 reached about 1.7GB after 120–130GB of raw data—bitrate peaked at 30Mb/s for transitions, dropping to 1Mb/s to 3Mb/s during gameplay. I’m considering whether a new hard drive or a videocard-based x264 recording might be better as space runs low. I installed Fraps and ran some benchmarks; results are listed below. Order: no recording, dxtory, lagarith, obs, UtVideo601, UtVideo709. Y=baseline | R=29.97 | G=30 | B=60 Top=forced flipqueue | bottom=no tweaks. The game requires 60fps or higher; if rendered slower than that, frame drops appear around 7–8ms. Switching to 50Mb/s via OBS later could save money and improve quality.

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Pandam4st3r
Member
66
10-25-2016, 01:49 AM
#18
Shadowplay/Fraps
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Pandam4st3r
10-25-2016, 01:49 AM #18

Shadowplay/Fraps

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