You capture your gameplay using a recording device.
You capture your gameplay using a recording device.
I utilize the LGP; it captures visual distortion effectively. Otherwise, it performs well overall.
I'm doing well, though it's decent. Pings around the mid-teens, possibly mid-20s. Everything happens through a few walls, with my rig connected to my netbook via Ethernet.
With an Nvidia GTX650 or better card, shadow play could be a good idea—it’s free, allows capturing the final 15 minutes of video, and leverages the built-in encoder on the GPU to minimize performance impact.
I use shadow play too, if you can use it then I highly recommend. Only issue I have is that I can't record when set to 5760x1080 even if the game I'm playing is set at 1920x1080 (using one monitor obviously) not tried in a while though so this may be fixed? The stream to twitch feature saves time too. Pretty much zero impact from what I've noticed with my experience with it.
Before shadowplay, VCE, and GVR existed, this feedback helped a lot. Dxtory’s video codec without compression (YUV420) worked better than the Lagarith codec for long recordings—up to 1 hour 30 minutes—and could hit 60 frames per second on an FX6300. Recently I noticed UtVideo, and early tests showed it matched the performance of Dxtory at about half its size. That’s important because a 149GB file would drop to roughly 83GB if the codec maintained quality during transitions, especially on static backgrounds like pinball tables. Shadowplay presets run at 50Mb/s and would be around 34GB, which is even more impressive. I don’t have a card that records directly to x264 for comparison, and I haven’t found the right encoder settings or CPU-based options yet. My last long video (720p) compressed with x264 reached about 1.7GB after 120–130GB of raw data—bitrate peaked at 30Mb/s for transitions, dropping to 1Mb/s to 3Mb/s during gameplay. I’m considering whether a new hard drive or a videocard-based x264 recording might be better as space runs low. I installed Fraps and ran some benchmarks; results are listed below. Order: no recording, dxtory, lagarith, obs, UtVideo601, UtVideo709. Y=baseline | R=29.97 | G=30 | B=60 Top=forced flipqueue | bottom=no tweaks. The game requires 60fps or higher; if rendered slower than that, frame drops appear around 7–8ms. Switching to 50Mb/s via OBS later could save money and improve quality.