F5F Stay Refreshed Software PC Gaming Yes, this is typical behavior in Skyrim.

Yes, this is typical behavior in Skyrim.

Yes, this is typical behavior in Skyrim.

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JoaquinXDDD
Member
205
09-29-2025, 10:23 PM
#11
As I recall, there is an optimum range at which the arrow goes to the crosshair. If you are closer, it goes higher, and if you are farther, it goes lower. Just a game mechanics design compromise faced by plotting an arc path along an aimed straight line, I guess.
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JoaquinXDDD
09-29-2025, 10:23 PM #11

As I recall, there is an optimum range at which the arrow goes to the crosshair. If you are closer, it goes higher, and if you are farther, it goes lower. Just a game mechanics design compromise faced by plotting an arc path along an aimed straight line, I guess.

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NorwyTheCat
Junior Member
5
09-30-2025, 12:36 AM
#12
Shooting arrows in the air
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NorwyTheCat
09-30-2025, 12:36 AM #12

Shooting arrows in the air

G
grand_master08
Junior Member
17
10-02-2025, 12:19 AM
#13
It seems the video shows the Xbox title, but the situation inside your game isn't what it appears to be.
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grand_master08
10-02-2025, 12:19 AM #13

It seems the video shows the Xbox title, but the situation inside your game isn't what it appears to be.

P
PenguinPvPYT
Junior Member
14
10-04-2025, 03:18 PM
#14
Look at the animation or skeleton mod in action. Examine any potential causes on the nexus page and check if there are solutions available. If not, download a mod that lets you adjust arrow placement—search online for "skyrim Arrow Gameplay Overhaul" and you should find the version I’m using.
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PenguinPvPYT
10-04-2025, 03:18 PM #14

Look at the animation or skeleton mod in action. Examine any potential causes on the nexus page and check if there are solutions available. If not, download a mod that lets you adjust arrow placement—search online for "skyrim Arrow Gameplay Overhaul" and you should find the version I’m using.

A
Addison_Hext
Junior Member
34
10-26-2025, 08:41 AM
#15
I noticed something might be going wrong. There are three options: a kill cam mod, an XP32 version, or a mod that shows your character in first person from below.
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Addison_Hext
10-26-2025, 08:41 AM #15

I noticed something might be going wrong. There are three options: a kill cam mod, an XP32 version, or a mod that shows your character in first person from below.

S
soldier_craft
Member
242
10-26-2025, 08:56 AM
#16
It was either the XP32 or the joy of perspective that mattered.
S
soldier_craft
10-26-2025, 08:56 AM #16

It was either the XP32 or the joy of perspective that mattered.

Z
zackrelswift
Member
160
10-27-2025, 09:56 AM
#17
The book mentioned a similar approach, and it seems the same mod was needed previously.
Z
zackrelswift
10-27-2025, 09:56 AM #17

The book mentioned a similar approach, and it seems the same mod was needed previously.

I
IHazDaCrumblez
Junior Member
40
11-10-2025, 02:28 PM
#18
Further testing just to see if it was a joke, because I enjoy seeing your face (I’m all about immersion), but it’s not worth breaking anything.
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IHazDaCrumblez
11-10-2025, 02:28 PM #18

Further testing just to see if it was a joke, because I enjoy seeing your face (I’m all about immersion), but it’s not worth breaking anything.

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audi497mks
Senior Member
601
11-10-2025, 03:06 PM
#19
It's fine if you use a mod to tweak arrows too, AGO allows for you to manually adjust where the arrows go your self. There is a dedicated mod for it too, btu AGO adds some really cool animations as well. I recommend you check that stuff out before you get rid if it.
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audi497mks
11-10-2025, 03:06 PM #19

It's fine if you use a mod to tweak arrows too, AGO allows for you to manually adjust where the arrows go your self. There is a dedicated mod for it too, btu AGO adds some really cool animations as well. I recommend you check that stuff out before you get rid if it.

J
Joe__Bob__57
Junior Member
2
11-10-2025, 11:43 PM
#20
You're welcome, but I'm satisfied with the standard behavior of vanilla arrows. Keeping things simple helps avoid any complications.
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Joe__Bob__57
11-10-2025, 11:43 PM #20

You're welcome, but I'm satisfied with the standard behavior of vanilla arrows. Keeping things simple helps avoid any complications.

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