What Ship?
What Ship?
Take a look at our notes, I plan to wait for the 1.1 patch before renting the Hornet in-game only. Both ships have their pros and cons. The Hornet moves a lot, so control won’t be the same; the Mustang is super agile but can suffer blackouts and redoubts easily; the Aurora feels different, though I like it more than the Mustang.
the cutlass is under development and not fully finished, making it flexible for its dimensions.
The 315p will be the first vessel I move from my hangar into the PU I believe... or maybe the Aurora LX for some personal reasons.
It's quite amusing, since nearly half of the vessel's weight comes from its thrusters and engines. Given its setup and articulation, it should handle maneuvers more effectively than similar ships. Still, when engines and thrusters fail, the ship maintains stability, which is manageable at this stage. Looking forward to seeing it finished.
However, compared to smaller thrusters on smaller vessels, they move slowly to turn, making them very responsive only if you're patient for the lag in reaction time.
In reality, a delay on such a large ship is minor compared to massive vessels or capital ships. Focus on the electronics processing time rather than physical movement. Space eliminates weight issues, so delays mainly stem from motor strength, speed, and friction inside the ship. Turning the main engines won’t cause major strain in zero gravity. If engines and thrusters are powerful, performance shouldn’t be a big limitation. The real challenge lies in balancing engine types, sound, emissions, and design tweaks. Also, the karthu-al will offer smooth, unrestricted movement once released. Cutlas excels in strong, powerful bursts from its thrusters.
Mass remains a significant challenge since motors must battle inertia and axles must manage the stresses it creates. As a result, ship computers need limits on acceleration and deceleration, likely including speed restrictions to keep control strong and avoid instability or unpredictable actions.