Updated Ultimate Bottlenecking Manual Edition 2.0
Updated Ultimate Bottlenecking Manual Edition 2.0
Thank you Aeacus, that was an issue. If you wish, I can also grant editing permissions to you with a Google account so you can modify the content.
TechyInAZ appreciated the correction and offered to provide editing rights if you have a Google account. However, even with that, I lack access to the data used for this chart, so I can't verify changes based solely on my analysis. I noticed the i5-7600K version still shows bottlenecks with certain configurations, while newer models like i5-7600K paired with GTX 1060 or 1080 remain clear. There are also some discrepancies in the "Haswell / Ivy Bridge-E" section that need attention. Overall, according to my knowledge, upgrading the GPU usually widens the performance gap, making a better GPU less effective than expected.
It's all based on what people say.
How does this process work? I'm guessing what will slow things down, and you're here to confirm (hearsay) so the chart is more reliable.
For a completely accurate bottleneck chart, I'd need testing every single CPU and GPU, which would take a long time.
There are numerous videos on YouTube where most of these setups are tested in games. Because each game responds differently, creating a chart that includes all games is challenging. I would divide the chart into two sections; one for CPU-bound games and another for GPU-bound games to improve classification. However, not everyone knows which games are CPU or GPU bound, and compiling a complete list would take a lot of time.
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