F5F Stay Refreshed Software PC Gaming TotalBiscuit's performance is consistently smooth.

TotalBiscuit's performance is consistently smooth.

TotalBiscuit's performance is consistently smooth.

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Rotem5590
Junior Member
26
11-19-2019, 04:21 AM
#21
Pretty much this
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Rotem5590
11-19-2019, 04:21 AM #21

Pretty much this

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Mandy2727
Member
231
11-19-2019, 04:21 AM
#22
I support high frame rates above 60fps just as much as anyone else, but the claim that 30fps is totally unplayable is becoming excessive. It's not perfect, but as long as the game runs smoothly at 30fps, it works fine. This should be surprising for any PC gamer when a title like "PC Gaming Master Racer" exaggerates such a minor issue.
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Mandy2727
11-19-2019, 04:21 AM #22

I support high frame rates above 60fps just as much as anyone else, but the claim that 30fps is totally unplayable is becoming excessive. It's not perfect, but as long as the game runs smoothly at 30fps, it works fine. This should be surprising for any PC gamer when a title like "PC Gaming Master Racer" exaggerates such a minor issue.

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Gannisos
Member
73
11-19-2019, 04:21 AM
#23
I won’t play a game capped at 30 frames per second. There are two reasons for that. First, my older 580s could handle 4K at 30fps without any issues, so replacing them for free doesn’t make sense. Second, watching at 30fps feels awkward and unpleasant, and I don’t see the point in paying to endure it. If I invest money, I expect a good experience.
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Gannisos
11-19-2019, 04:21 AM #23

I won’t play a game capped at 30 frames per second. There are two reasons for that. First, my older 580s could handle 4K at 30fps without any issues, so replacing them for free doesn’t make sense. Second, watching at 30fps feels awkward and unpleasant, and I don’t see the point in paying to endure it. If I invest money, I expect a good experience.

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gavgav911
Junior Member
4
11-19-2019, 04:21 AM
#24
It varies from person to person, it's a pretty rough experience for me. Visiting native 40-45 removes all the jittery issues. Back then, 60 frames per second was the norm for decades. It really improved only when we switched to 3D games, and that change happened about 20 years ago. Still, the fact we're still facing these problems two decades later is quite disappointing.
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gavgav911
11-19-2019, 04:21 AM #24

It varies from person to person, it's a pretty rough experience for me. Visiting native 40-45 removes all the jittery issues. Back then, 60 frames per second was the norm for decades. It really improved only when we switched to 3D games, and that change happened about 20 years ago. Still, the fact we're still facing these problems two decades later is quite disappointing.

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Bettelort
Junior Member
39
11-19-2019, 04:21 AM
#25
Setting locks on every frame is unnecessary and inefficient.
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Bettelort
11-19-2019, 04:21 AM #25

Setting locks on every frame is unnecessary and inefficient.

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