F5F Stay Refreshed Software PC Gaming The game demands a lot of processing power... Adding more threads doesn't help...

The game demands a lot of processing power... Adding more threads doesn't help...

The game demands a lot of processing power... Adding more threads doesn't help...

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MAXBANDlT
Junior Member
16
09-12-2016, 07:09 PM
#11
Updated to PC Gaming Nice configuration too!
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MAXBANDlT
09-12-2016, 07:09 PM #11

Updated to PC Gaming Nice configuration too!

Y
YOUNGHO
Member
57
09-17-2016, 04:28 AM
#12
The 2.8GHz clock speed is insufficient for what a gaming system typically demands. Even with strong thread handling, the game would likely run sluggishly on a 4C/8T processor, especially if it ran at 4.6GHz.
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YOUNGHO
09-17-2016, 04:28 AM #12

The 2.8GHz clock speed is insufficient for what a gaming system typically demands. Even with strong thread handling, the game would likely run sluggishly on a 4C/8T processor, especially if it ran at 4.6GHz.

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Astro_GER
Junior Member
22
09-18-2016, 12:17 AM
#13
GTA v
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Astro_GER
09-18-2016, 12:17 AM #13

GTA v

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Anonymous_22
Junior Member
5
09-18-2016, 01:19 AM
#14
Source?
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Anonymous_22
09-18-2016, 01:19 AM #14

Source?

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Horvatti
Junior Member
31
09-18-2016, 02:43 AM
#15
The 5690x outperformed a 6700k in a stock beat scenario. It seems Paul's hardware on the 5820k versus 4790k and 6700k models was relevant.
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Horvatti
09-18-2016, 02:43 AM #15

The 5690x outperformed a 6700k in a stock beat scenario. It seems Paul's hardware on the 5820k versus 4790k and 6700k models was relevant.

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Ks34_MisteR
Member
245
09-20-2016, 07:48 PM
#16
I’m not sure why you’d think that, but I’m curious about how it performs. Dual Xeons and gaming setups have different needs, and I’d love to hear your thoughts on the I7 6900K at 4GHz+ with watchdog features.
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Ks34_MisteR
09-20-2016, 07:48 PM #16

I’m not sure why you’d think that, but I’m curious about how it performs. Dual Xeons and gaming setups have different needs, and I’d love to hear your thoughts on the I7 6900K at 4GHz+ with watchdog features.

V
Vinceb11
Member
234
09-22-2016, 08:00 PM
#17
It seems like you're expressing strong opinion about a gaming CPU. Would you like to discuss what makes it great or share your thoughts?
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Vinceb11
09-22-2016, 08:00 PM #17

It seems like you're expressing strong opinion about a gaming CPU. Would you like to discuss what makes it great or share your thoughts?

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DocMcRavioli
Junior Member
16
09-25-2016, 02:24 PM
#18
The numbers might look odd, but since you maintain similar performance across different configurations, it suggests your GPU is the main limiting factor. Even with a slower CPU, the results remain consistent.
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DocMcRavioli
09-25-2016, 02:24 PM #18

The numbers might look odd, but since you maintain similar performance across different configurations, it suggests your GPU is the main limiting factor. Even with a slower CPU, the results remain consistent.

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TiTansio11
Member
189
10-02-2016, 11:16 AM
#19
GTA V seems tuned for better performance with multiple threads. I came across a YouTube video but couldn’t log in and didn’t find it again. They mentioned testing GTA V with all cores and threads active, then gradually turning off cores and Hyperthreading. As they reduced cores, CPU usage remained balanced across threads yet used more resources overall. I don’t remember the exact number of cores they disabled. From my experience, my system and a friend’s ran different specs—my machine has a 6600k @4.6GHz while theirs is a 6700k @4.5GHz—and my CPU often hits full usage, whereas his stays around 60%. It’s clear the game benefits from extra threads, even if just through Hyperthreading. Watch_Dogs 2’s Hardware Unboxed is checking graphics performance and should be ready soon. Steve from HUB mentioned he’s looking into CPU usage for WD2; I noticed my frame drops to about 40% when it reaches 100% in that game.
T
TiTansio11
10-02-2016, 11:16 AM #19

GTA V seems tuned for better performance with multiple threads. I came across a YouTube video but couldn’t log in and didn’t find it again. They mentioned testing GTA V with all cores and threads active, then gradually turning off cores and Hyperthreading. As they reduced cores, CPU usage remained balanced across threads yet used more resources overall. I don’t remember the exact number of cores they disabled. From my experience, my system and a friend’s ran different specs—my machine has a 6600k @4.6GHz while theirs is a 6700k @4.5GHz—and my CPU often hits full usage, whereas his stays around 60%. It’s clear the game benefits from extra threads, even if just through Hyperthreading. Watch_Dogs 2’s Hardware Unboxed is checking graphics performance and should be ready soon. Steve from HUB mentioned he’s looking into CPU usage for WD2; I noticed my frame drops to about 40% when it reaches 100% in that game.

A
201
10-17-2016, 02:44 PM
#20
I’ve spent time tweaking it and still can’t get it to work smoothly. After multiple attempts, I’m now opting for a refund since the performance is completely poor—100% CPU and GPU usage, and frame rates drop below 30fps during intense moments. Clearly, something is wrong with the game’s code.
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AwesomeIce1121
10-17-2016, 02:44 PM #20

I’ve spent time tweaking it and still can’t get it to work smoothly. After multiple attempts, I’m now opting for a refund since the performance is completely poor—100% CPU and GPU usage, and frame rates drop below 30fps during intense moments. Clearly, something is wrong with the game’s code.

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