F5F Stay Refreshed Software PC Gaming The animosity toward CyberPunk 2077 is unwarranted.

The animosity toward CyberPunk 2077 is unwarranted.

The animosity toward CyberPunk 2077 is unwarranted.

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kingpie64
Member
144
02-15-2017, 10:22 PM
#21
The experience isn't terrible on PC, PS5, and Series X, but it falls short on PS4 and XBONE. Because many players rely on those platforms, the frustration mainly comes from them.
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kingpie64
02-15-2017, 10:22 PM #21

The experience isn't terrible on PC, PS5, and Series X, but it falls short on PS4 and XBONE. Because many players rely on those platforms, the frustration mainly comes from them.

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Herobrin39
Member
146
02-16-2017, 01:15 AM
#22
Implemented the recent configuration updates. A friend using a notebook 1060 managed to run at 1080p60 in high quality.
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Herobrin39
02-16-2017, 01:15 AM #22

Implemented the recent configuration updates. A friend using a notebook 1060 managed to run at 1080p60 in high quality.

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IIlIlIIllIlI
Member
61
02-18-2017, 04:28 PM
#23
I followed the configuration suggestions shared, but performance didn’t improve much. My GPU is relatively old, which might explain the lack of gains. I’m considering a 5700XT as a temporary fix, and I’m weighing a Radeon Pro W5700 for my next build.
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IIlIlIIllIlI
02-18-2017, 04:28 PM #23

I followed the configuration suggestions shared, but performance didn’t improve much. My GPU is relatively old, which might explain the lack of gains. I’m considering a 5700XT as a temporary fix, and I’m weighing a Radeon Pro W5700 for my next build.

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Caydoyo
Member
73
02-19-2017, 05:06 AM
#24
PS4 and XBox One fans hoped for a smooth experience, not a game that would delay loading textures for several seconds before switching to the right one for characters, vehicles, signs, etc. They wanted consistent performance rather than sudden drops in frame rate. When CD Projekt Red confirmed the recommended specs, many assumed it would work well on their hardware, not that it would run smoothly at 30 fps. The game didn’t impress with its graphics, yet people expected better. Cyberpunk managed a large cast of NPCs, but it wasn’t unprecedented to see many before. This title was far from complete, and seeing it removed from the store after poor reception was disappointing. It’s frustrating when potential isn’t realized due to poor execution. People should recognize that this game had strong possibilities but was undermined by its release.
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Caydoyo
02-19-2017, 05:06 AM #24

PS4 and XBox One fans hoped for a smooth experience, not a game that would delay loading textures for several seconds before switching to the right one for characters, vehicles, signs, etc. They wanted consistent performance rather than sudden drops in frame rate. When CD Projekt Red confirmed the recommended specs, many assumed it would work well on their hardware, not that it would run smoothly at 30 fps. The game didn’t impress with its graphics, yet people expected better. Cyberpunk managed a large cast of NPCs, but it wasn’t unprecedented to see many before. This title was far from complete, and seeing it removed from the store after poor reception was disappointing. It’s frustrating when potential isn’t realized due to poor execution. People should recognize that this game had strong possibilities but was undermined by its release.

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RATOdeCOSINHA
Member
176
02-19-2017, 04:39 PM
#25
This is precisely what I was trying to say... the official guidelines for the PS4 only allow it to run at the minimum settings at 1080p. Those specs are almost identical to what the console launched with—except it didn’t come with an SSD, but rather a regular 500GB or 1TB hard drive, which is significantly slower than any SSD in the system. This contributed to many launch problems for players (why do people overlook that the PS4 didn’t launch with an SSD?). Don’t forget hardware wear over time either.

If you own a console just once, the chances are slim you’ll play it on your living room TV with a 4K display—especially since sales data shows this is the most common use case. That’s what the industry has been telling us for years. I’ve highlighted this point specifically and also mentioned 4K games because they’re benchmarked on PC rather than the consoles themselves.

The PS4 was originally built to handle OpenGL, DX9, and DX11, with CP2077 launching at DX12 by default. Over seven generations of processors and graphics, it’s clear how much software evolution has happened—especially when compared to RTX capabilities. I’m not criticizing players; I own a functional PS2 since high school. What I’m emphasizing is that factoring in normal hardware wear, the PS4 struggles to maintain more than 30fps even for demanding titles like GTA V.

This is why many PS4 and Xbox One games are tested on PC instead of the consoles themselves. If you’re not aware, the performance you see is largely due to a massive number of triangles—more triangles mean higher detail, which the hardware must calculate and display. CRYSIS 3 exemplifies this issue; its engine relies on an enormous triangle count for each element, making it a performance challenge. The same applies to CP2077.

The PS4 wasn’t built to run RedEngine4, the engine used by CP2077. CDPR attempted to adapt older consoles for sales reasons, but the reality is that the game’s requirements exceed what the hardware can handle beyond 30fps. While you can still play CP2077 on a PS5, it won’t run smoothly on the original console.
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RATOdeCOSINHA
02-19-2017, 04:39 PM #25

This is precisely what I was trying to say... the official guidelines for the PS4 only allow it to run at the minimum settings at 1080p. Those specs are almost identical to what the console launched with—except it didn’t come with an SSD, but rather a regular 500GB or 1TB hard drive, which is significantly slower than any SSD in the system. This contributed to many launch problems for players (why do people overlook that the PS4 didn’t launch with an SSD?). Don’t forget hardware wear over time either.

If you own a console just once, the chances are slim you’ll play it on your living room TV with a 4K display—especially since sales data shows this is the most common use case. That’s what the industry has been telling us for years. I’ve highlighted this point specifically and also mentioned 4K games because they’re benchmarked on PC rather than the consoles themselves.

The PS4 was originally built to handle OpenGL, DX9, and DX11, with CP2077 launching at DX12 by default. Over seven generations of processors and graphics, it’s clear how much software evolution has happened—especially when compared to RTX capabilities. I’m not criticizing players; I own a functional PS2 since high school. What I’m emphasizing is that factoring in normal hardware wear, the PS4 struggles to maintain more than 30fps even for demanding titles like GTA V.

This is why many PS4 and Xbox One games are tested on PC instead of the consoles themselves. If you’re not aware, the performance you see is largely due to a massive number of triangles—more triangles mean higher detail, which the hardware must calculate and display. CRYSIS 3 exemplifies this issue; its engine relies on an enormous triangle count for each element, making it a performance challenge. The same applies to CP2077.

The PS4 wasn’t built to run RedEngine4, the engine used by CP2077. CDPR attempted to adapt older consoles for sales reasons, but the reality is that the game’s requirements exceed what the hardware can handle beyond 30fps. While you can still play CP2077 on a PS5, it won’t run smoothly on the original console.

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