The animosity toward CyberPunk 2077 is unwarranted.
The animosity toward CyberPunk 2077 is unwarranted.
I don't fully grasp all the criticism CDPR is facing after CyberPunk 2077's launch... most of the complaints about unplayability come from PS4 users, which was expected given the console's age. It seems everyone has overlooked the fact that both AMD and Intel, along with NVidia, were pushing their products hard during that era. (Here are a few points to clarify): the idea of a pointless CPU upgrade, flawed motherboards, and VRAM issues were common. So clearly, any hardware from that time would struggle with a full DX12 game from 2020... evidence? Reach out to GTX 970 owners on PC to see if they can run both GTA V and CP2077 smoothly on a 4K screen. The closest comparison is GTA V itself—why aren't we seeing more benchmark data that puts the two games side by side under similar conditions? You’ll notice GTA V also fails on PS4 with high settings, especially on 4K displays. It’s shocking to see so many videos and comments about dislike for the title... GTA V doesn’t even run natively at full 4K (it upscales from 1080p), just like older tech used to do. This is why I’m focusing on 4K resolution specifically. Benchmark both games at 1080p max settings, and you’ll see my argument. There’s a clear reason no one plays GTA V on PS4 at full performance—hardware simply can’t handle it. I’m not defending CDPR because they clearly rushed the release. The game has its own set of issues (some bugs, minor visual hiccups). But I’m just reminding everyone that any system from that period struggles with modern titles at high resolutions. If you want a fair comparison, try running them together and watch what happens... there’s no denying it when performance drops so sharply. This isn’t just about one game—it’s about expectations clashing with reality. The PS4 is outdated, and many thought Moore’s Law was dead. It’s surprising most outlets haven’t compared CP2077 to GTA V at all. There are other examples of pre-rendered demos that fell short, but CP2077 stands out because its engine handles graphics differently. It’s running on RedEngine 4, which hasn’t been reviewed widely online. Why does this matter? Because different engines process graphics and physics uniquely, affecting performance. In short, if you want to test a game on PS4 at 4K, expect poor results—hardware just isn’t up to the task anymore.
Excessive excitement plus overly high hopes often lead to letdowns. It seems the greater the hype around a product or service, the more painful it becomes when reality doesn’t match expectations.
The company has clearly misled customers and should face the consequences. CDPR made a serious mistake, and now people are demanding accountability. The focus must shift to improving the situation and rebuilding trust.
GTA V doesn't work well on PS4. Online play with around 32 players might help, but even the Xbox One version often fails completely. Cyberpunk 2077 looks great on higher-end systems like the Xbox One and PS4, especially at 4K with stable performance. People were surprised by the visual quality of Cyberpunk, but most expected smoother 1080p30 on standard hardware rather than blurry 720p.
The discussion quickly lost focus when you kept referencing "4K this" and "4K that." The core issue lies in your misunderstanding of the original challenge. Those familiar with the game recognize that Cyberpunk 2077 poses significant technical hurdles, especially at high resolutions. Even powerful hardware like the RTX 3090 struggles to deliver a smooth experience in ultra settings with 4K and RT without DLSS. In reality, DLSS is essential for this title; without it, performance drops drastically, making even a mid-range GPU feel strained. The complaints aren’t about consoles being too limited—they’re about the game’s inherent flaws when pushed to its limits. Poor texture quality, laggy visuals, and overall poor performance highlight how the game fails despite its ambitious design. This isn’t just a graphics issue; it reflects deeper problems with the game’s optimization and execution.
The most common issues I've noticed come from the console side is that the game feels similar to GTA San Andreas, running at roughly the same resolution as the PS2 while only achieving less than half the frames per second that the console could handle.
Occasionally at half frame, perhaps. That's something I should investigate further. However, the PS4 gameplay I've seen online seems to work well with processing and compression. The quality looks fine.
Typically, PS2 titles operated at 60 frames per second. The exception was GTA, which maintained a lower frame rate of 30.