Small cosmetic purchases through digital platforms
Small cosmetic purchases through digital platforms
I just wanted to start a discussion about cosmetic micro-transactions in 2018. It popped into my mind because of the new Overwatch skins. I think micro-transactions are okay as long as they don’t impact gameplay. I like cosmetic ones because buying them helps developers earn while giving players something new—like CSGO skins or LoL skins.
This situation mirrors the company’s request for funds to create new material. I don’t really empathize much with consumers given that $60 has been the typical price point for AAA titles for about a decade, surpassing the older $40 standard around 1995. Plus, many people wait for discounts anyway. From a consumer perspective, it’s hard to grasp the complexities of software development. As someone who works in this field, I tend to view what consumers demand as being taken for granted. Day one updates—whether patches or DLC—would face less backlash if people were more aware of how software evolves and manages its lifecycle.
I’m comfortable with skins and similar features. They allow for more growth and help fund the game. While some titles misuse them or fail to invest in improvements, this isn’t the case here.
I agree, but only if it's not a loot box situation. Adding random elements seems like the developers are trying to encourage players to spend their money.
It's clear you prefer predictability. If I need something, I want to know exactly what I'm getting.
Cosmetics MTX work well for me, but I think all in-game items should come from grinding. Loot boxes should be removed unless they’re mission rewards or special bonuses beyond the regular ones.