F5F Stay Refreshed Software PC Gaming Paragon faces closure as Fortnite thrives

Paragon faces closure as Fortnite thrives

Paragon faces closure as Fortnite thrives

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IronPlunk
Junior Member
13
05-02-2018, 06:37 AM
#1
It's unfortunate the shutdown, but those who purchased receive a refund. Updated on January 27, 2018 by GoodBytes. Link isn't a direct source.
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IronPlunk
05-02-2018, 06:37 AM #1

It's unfortunate the shutdown, but those who purchased receive a refund. Updated on January 27, 2018 by GoodBytes. Link isn't a direct source.

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Woozywolf65
Member
64
05-06-2018, 03:29 AM
#2
It's great they're maintaining the servers for another three months. The game showed promise but lacked sufficient support.
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Woozywolf65
05-06-2018, 03:29 AM #2

It's great they're maintaining the servers for another three months. The game showed promise but lacked sufficient support.

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BobFortier
Member
182
05-06-2018, 03:49 AM
#3
It was launched during the alpha phase around 2014.
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BobFortier
05-06-2018, 03:49 AM #3

It was launched during the alpha phase around 2014.

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CCLuong
Junior Member
27
05-08-2018, 07:02 AM
#4
I gave it a shot and it turned out quite disappointing, which makes sense
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CCLuong
05-08-2018, 07:02 AM #4

I gave it a shot and it turned out quite disappointing, which makes sense

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Puppypower48
Member
147
05-13-2018, 01:19 PM
#5
August 2014 pre-alpha began. They mentioned progressing but not at the same rapid pace as Fornite currently. They confirmed ongoing work on UT4, which is undergoing code refactoring at present. For comparison, I’m not a big Moba gamer, but except for a few aspects, it feels more enjoyable than DotA and LoL. I just hoped from the start they’d improve the pacing to be more similar to Smite. Also, the card system was quite confusing in many phases.
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Puppypower48
05-13-2018, 01:19 PM #5

August 2014 pre-alpha began. They mentioned progressing but not at the same rapid pace as Fornite currently. They confirmed ongoing work on UT4, which is undergoing code refactoring at present. For comparison, I’m not a big Moba gamer, but except for a few aspects, it feels more enjoyable than DotA and LoL. I just hoped from the start they’d improve the pacing to be more similar to Smite. Also, the card system was quite confusing in many phases.

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EITrollino
Junior Member
12
05-13-2018, 01:46 PM
#6
It's disappointing to hear about this. Paragon was a highly polished and visually appealing game, which makes losing all the effort feel especially frustrating. From the developers' perspective, there were always minor issues, and even with repeated emphasis on the card system, it never quite matched the smoothness or ease of learning found in other MOBA titles. Retaining players and growing the player base proved challenging. It's irksome, isn't it? All those great character designs and hard work disappeared, leaving only a sense of loss. Still, it was a good time while it lasted.
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EITrollino
05-13-2018, 01:46 PM #6

It's disappointing to hear about this. Paragon was a highly polished and visually appealing game, which makes losing all the effort feel especially frustrating. From the developers' perspective, there were always minor issues, and even with repeated emphasis on the card system, it never quite matched the smoothness or ease of learning found in other MOBA titles. Retaining players and growing the player base proved challenging. It's irksome, isn't it? All those great character designs and hard work disappeared, leaving only a sense of loss. Still, it was a good time while it lasted.

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Noodle_Lord
Member
74
05-13-2018, 02:39 PM
#7
It seems the experience didn't resonate with MOBA or FPS enthusiasts.
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Noodle_Lord
05-13-2018, 02:39 PM #7

It seems the experience didn't resonate with MOBA or FPS enthusiasts.

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kervinc
Posting Freak
804
05-13-2018, 09:11 PM
#8
When Fornite brings in a lot of cash, you might feel free to give back to Paragon just to avoid any issues. However, most buyers likely didn’t purchase it in large numbers after all.
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kervinc
05-13-2018, 09:11 PM #8

When Fornite brings in a lot of cash, you might feel free to give back to Paragon just to avoid any issues. However, most buyers likely didn’t purchase it in large numbers after all.

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YodaStyle2001
Member
56
05-13-2018, 10:49 PM
#9
In the card system, it acts as a substitute for an item shop. It’s similar to how HotS operates without traditional items, focusing instead on choosing talents through levels. The card system wasn’t great, but it kept the lane-focused gameplay strong. It feels more like a MOBA experience compared to typical MOBA or lane-pushing games, and people generally accept it. I’m not sure what you meant by FPS players.
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YodaStyle2001
05-13-2018, 10:49 PM #9

In the card system, it acts as a substitute for an item shop. It’s similar to how HotS operates without traditional items, focusing instead on choosing talents through levels. The card system wasn’t great, but it kept the lane-focused gameplay strong. It feels more like a MOBA experience compared to typical MOBA or lane-pushing games, and people generally accept it. I’m not sure what you meant by FPS players.

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SourisCraft
Member
57
05-21-2018, 06:09 PM
#10
searching for a replacement to Paladins that wasn't OW, R6S or TF2. Not really into massive MOBAs, but I like hero shooters and the Moba elements in Paladins are pretty much what I enjoyed (though the card system turned out to be a bit disappointing). I heard Paragon might have a similar system too, but my limited play felt quite restrictive compared to what I used to like. I actually preferred a bit more of Smite than Paragon.
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SourisCraft
05-21-2018, 06:09 PM #10

searching for a replacement to Paladins that wasn't OW, R6S or TF2. Not really into massive MOBAs, but I like hero shooters and the Moba elements in Paladins are pretty much what I enjoyed (though the card system turned out to be a bit disappointing). I heard Paragon might have a similar system too, but my limited play felt quite restrictive compared to what I used to like. I actually preferred a bit more of Smite than Paragon.

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