No Fighting Game Love comes from a lack of interest in those genres.
No Fighting Game Love comes from a lack of interest in those genres.
I believe fighting games such as Street Fighter stand out as the perfect "ESport" for several reasons: 1.) The format is straightforward, making it easy for viewers to follow thanks to clear health indicators and a fixed camera angle that avoids unnecessary scrolling. 2.) The intensity of the action creates more thrilling moments, often leading to dramatic comebacks unlike what MOBA games typically offer. 3.) Viewers tend to be more engaged, as seen in events like Evo where fans are highly active. 4.) It demands greater skill and precise execution, which adds depth to the competition. Many people avoid fighting game tournaments because they’re less accessible compared to other popular Esports like MOBA, where casual players often dominate viewership. I’m not aiming to ignite a debate, but I’m curious about why some events like Capcom Cup don’t capture attention as much despite strong performances, while MOBA titles seem to consistently attract larger audiences. Personally, I lean toward Quake over Counter-Strike for its more accessible entry point.
I really enjoy the Super Smash Bros. community, especially the Melee, Project M, and Smash 4 scenes.
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The SM4SH Scene is quite challenging, changing the lineup each round. I'm not sure, but many of them seem to be struggling when it doesn't work out.
Really? That's higher than Starcraft? What typical APM are they achieving in Starcraft? I saw a video on APM in high-level Melee with around 4 to 5.5 actions per second, roughly. But you don't really need to press a lot of buttons constantly, so the actual number could be much lower when looking at the whole game. I also really enjoy the community, the excitement in tournaments, and the many top players.
Starcraft actually shows a surprisingly strong APM rate. A quick search indicates around 200 APM for top players, which is above the typical 3 per second. Most of the time it comes from generating and managing units, choosing strategies, and upgrading equipment. While I acknowledge pro Starcraft/RTS fans, from an esport perspective fighting games seem more appealing to watch.