F5F Stay Refreshed Software PC Gaming Microsoft Flight Simulator X: Steam Edition Inquiries [questions]

Microsoft Flight Simulator X: Steam Edition Inquiries [questions]

Microsoft Flight Simulator X: Steam Edition Inquiries [questions]

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Icy2
Junior Member
43
10-19-2016, 06:05 PM
#1
I've been looking for a flight sim for some time, but honestly they're all too costly, especially with the DLCs. FSX is just €25 (still a bit pricey), so I have a few concerns about DLC… Controls: do you really need a joystick? I don’t own one… could I use a controller instead? I don’t see the point, up/down/left/right…? But the main question is whether it will actually function. Or alternatively, using a mouse and keyboard? How often are discounts available? The reviews keep saying “wait for sale,” and they mention features/dLC: this is really confusing… I just want the basics: ILS approach, ATC autopilot, what essential DLC would be needed if I just want to simulate daily airliner flying? And finally, any issues with running it on Windows 10? Anything else you should know or consider?
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Icy2
10-19-2016, 06:05 PM #1

I've been looking for a flight sim for some time, but honestly they're all too costly, especially with the DLCs. FSX is just €25 (still a bit pricey), so I have a few concerns about DLC… Controls: do you really need a joystick? I don’t own one… could I use a controller instead? I don’t see the point, up/down/left/right…? But the main question is whether it will actually function. Or alternatively, using a mouse and keyboard? How often are discounts available? The reviews keep saying “wait for sale,” and they mention features/dLC: this is really confusing… I just want the basics: ILS approach, ATC autopilot, what essential DLC would be needed if I just want to simulate daily airliner flying? And finally, any issues with running it on Windows 10? Anything else you should know or consider?

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MRminePT
Junior Member
6
10-19-2016, 10:18 PM
#2
For a satisfying playthrough, it's essential. This feels like someone unfamiliar with highly detailed flight sims compared to Ace Combat. Adjusting the controller settings manually usually helps. The game lacks built-in support for Xinput or Dinput.
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MRminePT
10-19-2016, 10:18 PM #2

For a satisfying playthrough, it's essential. This feels like someone unfamiliar with highly detailed flight sims compared to Ace Combat. Adjusting the controller settings manually usually helps. The game lacks built-in support for Xinput or Dinput.

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tonylaflem
Member
218
10-25-2016, 12:45 AM
#3
I possess the Steam edition and played it for approximately ten hours with an Xbox controller (keyboard used for certain actions). However, it often felt unnatural throughout.
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tonylaflem
10-25-2016, 12:45 AM #3

I possess the Steam edition and played it for approximately ten hours with an Xbox controller (keyboard used for certain actions). However, it often felt unnatural throughout.

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Emma3561
Member
52
10-25-2016, 04:41 AM
#4
I tried FS2020 without a controller—it works fine, but you really need to combine keyboard and mouse too. There are just so many controls and tasks it takes to manage everything with just one device. That won’t work in a flight sim. FS2020 is also much pricier, but it’s included with GamePass. If you don’t have it, you can usually find a free trial or the “1$ for 1 month” offer to see if it fits your style.
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Emma3561
10-25-2016, 04:41 AM #4

I tried FS2020 without a controller—it works fine, but you really need to combine keyboard and mouse too. There are just so many controls and tasks it takes to manage everything with just one device. That won’t work in a flight sim. FS2020 is also much pricier, but it’s included with GamePass. If you don’t have it, you can usually find a free trial or the “1$ for 1 month” offer to see if it fits your style.

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HeadshotGames
Member
198
10-25-2016, 09:49 AM
#5
Sure, let's break this down. Most modern aircraft rely heavily on autopilot systems to handle routine tasks like landing and flying straight and level. Pilots typically interact with the controls through a combination of automated displays and limited manual inputs, rather than constantly managing every aspect themselves. During normal operations, pilots focus on monitoring and making adjustments when necessary, especially during emergencies.

In older flight simulators, you might have used keyboard shortcuts or buttons to engage autopilot features such as landing gear deployment or heading changes. These controls were often functional but less intuitive compared to today’s systems. The idea is that automation reduces pilot workload and enhances safety, though it does change during critical situations where manual control becomes essential.

Regarding cockpit buttons, they are usually designed for quick access and remain operational even when autopilot is active. However, in certain modes or emergencies, some controls may be disabled or require specific procedures to ensure safe operation.
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HeadshotGames
10-25-2016, 09:49 AM #5

Sure, let's break this down. Most modern aircraft rely heavily on autopilot systems to handle routine tasks like landing and flying straight and level. Pilots typically interact with the controls through a combination of automated displays and limited manual inputs, rather than constantly managing every aspect themselves. During normal operations, pilots focus on monitoring and making adjustments when necessary, especially during emergencies.

In older flight simulators, you might have used keyboard shortcuts or buttons to engage autopilot features such as landing gear deployment or heading changes. These controls were often functional but less intuitive compared to today’s systems. The idea is that automation reduces pilot workload and enhances safety, though it does change during critical situations where manual control becomes essential.

Regarding cockpit buttons, they are usually designed for quick access and remain operational even when autopilot is active. However, in certain modes or emergencies, some controls may be disabled or require specific procedures to ensure safe operation.

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TurritaSC
Member
156
10-25-2016, 06:35 PM
#6
Reminder again, I only remember FS2020. You can tap directly on any switches for active functions, but it’s not very smooth—learning keyboard shortcuts quickly is essential. You can’t glance out the window, check the map, or consult flight assistants when you need to locate the Altitude Hold toggle in the cockpit. Especially if you’re repeatedly battling the plane that tries to dive nose-first because your trim wasn’t set correctly.
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TurritaSC
10-25-2016, 06:35 PM #6

Reminder again, I only remember FS2020. You can tap directly on any switches for active functions, but it’s not very smooth—learning keyboard shortcuts quickly is essential. You can’t glance out the window, check the map, or consult flight assistants when you need to locate the Altitude Hold toggle in the cockpit. Especially if you’re repeatedly battling the plane that tries to dive nose-first because your trim wasn’t set correctly.

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12wire
Junior Member
11
11-13-2016, 03:25 AM
#7
I explore everything smoothly using a controller, but I’m keeping things light. I enjoy the visual experience. All main functions are accessible via a controller, throttle, gears, flaps, and more—even trim.
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12wire
11-13-2016, 03:25 AM #7

I explore everything smoothly using a controller, but I’m keeping things light. I enjoy the visual experience. All main functions are accessible via a controller, throttle, gears, flaps, and more—even trim.

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476ms
Member
203
11-13-2016, 10:40 AM
#8
To make this approach work, you'd also need eye-tracking technology such as TrackIR or Tobii to scan the cockpit and locate every control. Plus, with a €25 cost for the simulation, it would be very unaffordable.
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476ms
11-13-2016, 10:40 AM #8

To make this approach work, you'd also need eye-tracking technology such as TrackIR or Tobii to scan the cockpit and locate every control. Plus, with a €25 cost for the simulation, it would be very unaffordable.

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Frinex10
Posting Freak
806
11-13-2016, 12:32 PM
#9
It makes sense, I think. Things like auto-pilot can be understood later. For now, I’m okay with flying directly from A to B, even though it’s hard to picture someone new doing a landing without extra help.
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Frinex10
11-13-2016, 12:32 PM #9

It makes sense, I think. Things like auto-pilot can be understood later. For now, I’m okay with flying directly from A to B, even though it’s hard to picture someone new doing a landing without extra help.

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GewoonMex
Member
88
11-14-2016, 08:28 AM
#10
Consider trying WarThunder's Sim flight features—they're quite solid and seem to enhance the controller experience. They're also available on Steam. Regarding Flight Simulator, it's a simulator by design.
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GewoonMex
11-14-2016, 08:28 AM #10

Consider trying WarThunder's Sim flight features—they're quite solid and seem to enhance the controller experience. They're also available on Steam. Regarding Flight Simulator, it's a simulator by design.

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