Microsoft Flight Simulator X: Steam Edition Inquiries [questions]
Microsoft Flight Simulator X: Steam Edition Inquiries [questions]
yeah, sure, but those arent professional simulators, i suppose theyre still "gamey" i mean this one has "air races" apparently… i cant imagine that being too complicated, but its also why Im asking… besides the questions about actual content… i imagine it to be really barebones, but i also hope im wrong about that lol… im also unsure how for example a "19 hours" flight works… i hope theres something to speed up time !? Ultimately, what i really want is do all the difficult approaches but i guess that needs actual practice… (and the right contents obviously) Stuff like Kai Tak… : p
I haven't played FlightSim 2020 much, but I think there was an update allowing you to save mid-flight. However, I haven't seen anything that would speed up the time. That's about the simulation side—you actually spend around 19 hours flying. At least if you're interested, I managed roughly a 2.5-hour flight in one go. (I still use a joystick, though the 20 buck Thrustmaster HOTAS works really well.) The graphics in this game make it worthwhile to fly certain places. (They could still improve the multiplayer feature.) The best I learned is to go through the full checklist when flying them. There are some options that can help you find buttons and switches.
Flight Sims can waste a lot of time and money. To take it seriously, you'll need to invest in some equipment. If you're thinking about saving just a few dollars for an older version, it's unlikely to be worth it. It's hard to see why anyone would choose anything other than FS2020 right now. All the sims I've played have time speed features too.
It's great to hear. (Not knowing about it doesn't imply it isn't there)
yeah, maybe, but certainly not before i tried it out… i heard x is the better "sim" and 20 is all bling (and its not too hard to believe tbh) I think ~15 bucks is my limit… even though ive seen bundles (with ils missions) for 23 that would be ok too, i guess. (makes you think about the "worthiness" of the product, when a bundle is cheaper than stand alone, doesnt it. from what im seeing these "simulators" are way overpriced anyway, 30 bucks for one plane lol…) yeah, huh, 19 hours flight, nobody got time for that! especially because 90% of the flight is the pilots literally fiddling their thumbs : D ps: if anyone has a list of all airports included in MSFSX that would be cool…! Id love doing this one… seems easy enough and is super cool : )
I understand what you're looking for from a technical side. It's still unclear exactly what's included in the base game—two hours might not be enough to explore even the basics. I was impressed by how much automation there is in modern flights, like automatic landings! Pilots still manage flaps and speed, but otherwise it's pretty streamlined. Yes, that's why I'm thinking it's either super fun or really boring, so I don't want to invest much time or downloads. FSX seems more fitting for testing things out. P.S.: I plan to start with something simple like a Cesna.
X is a 16-year-old game built on regular updates every few years for about ten years, with 16 years of mods and upgrades ready to go. FS2020 is still in active development, but fixing old legacy code remains a big challenge. Unlike FSX, which had one major update before Microsoft stopped supporting it, most changes since then come from third-party creators. There’s real potential for FS2020 to surpass FSX in quality, but it won’t start completely new—most issues stem from developers who aren’t fully grasping the complexity involved. The "cottage industry" of small teams building realistic planes and scenery has always been a key strength of MSFS. These enhancements are often created by tiny groups or even solo artists, not large companies. Games like World of Warships already charge for high-end vehicles, showing how much effort goes into such features. FS2020’s in-game marketplace and Xbox integration help developers reach more buyers, encouraging them to offer competitive prices. Some are lowering costs because they no longer need to set extremely high prices to profit. However, premium add-ons—especially detailed ones like modern airliners—still command top dollar due to the months or years of work involved, and serious users are willing to pay for that level of realism. In many cases, the difference in fidelity means these expensive items remain valuable despite the overall game being less polished than before.
You’ll struggle a lot without proper controls on your Cessna, but at least many newcomers in MSFS started with just a keyboard.