F5F Stay Refreshed Software PC Gaming A Kitguru author criticizes gamers for not demanding Valve meet the same expectations as other studios

A Kitguru author criticizes gamers for not demanding Valve meet the same expectations as other studios

A Kitguru author criticizes gamers for not demanding Valve meet the same expectations as other studios

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M_Xx_H
Member
173
08-13-2023, 02:16 PM
#11
It's not necessary to spend money just to get a chance at extra rewards with the purchase. You don't need to pay Valve any fees for trying out free games. Trading cards and badges can be exchanged for other items, and crafting a badge could happen once your team succeeds. If you're tempted to buy during the sale, it might be your own decision rather than Valve's. While I understand Ubisoft's past issues, the AC pre-order situation doesn't seem to be a major concern. My main concern is whether children would be encouraged to spend money on full-price games, which raises ethical questions. Parents should have more control over their children's accounts, and adults should be aware of the risks involved. Kids are generally exempt from these restrictions. Valve's current practices don't place them on equal footing with companies like Ubisoft at this time.
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M_Xx_H
08-13-2023, 02:16 PM #11

It's not necessary to spend money just to get a chance at extra rewards with the purchase. You don't need to pay Valve any fees for trying out free games. Trading cards and badges can be exchanged for other items, and crafting a badge could happen once your team succeeds. If you're tempted to buy during the sale, it might be your own decision rather than Valve's. While I understand Ubisoft's past issues, the AC pre-order situation doesn't seem to be a major concern. My main concern is whether children would be encouraged to spend money on full-price games, which raises ethical questions. Parents should have more control over their children's accounts, and adults should be aware of the risks involved. Kids are generally exempt from these restrictions. Valve's current practices don't place them on equal footing with companies like Ubisoft at this time.

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Tetera88
Junior Member
14
08-15-2023, 07:20 AM
#12
So this article is all about how so many gamers just keep supporting Valve even when things go wrong. It’s like they’re totally blind to the problems and just keep playing anyway.
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Tetera88
08-15-2023, 07:20 AM #12

So this article is all about how so many gamers just keep supporting Valve even when things go wrong. It’s like they’re totally blind to the problems and just keep playing anyway.

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ItsTheSoul
Senior Member
410
08-22-2023, 05:06 AM
#13
I don’t understand why I’m confused. I don’t find value in trading cards, they don’t influence my purchasing choices.
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ItsTheSoul
08-22-2023, 05:06 AM #13

I don’t understand why I’m confused. I don’t find value in trading cards, they don’t influence my purchasing choices.

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ATacticalCat_
Member
201
08-22-2023, 04:40 PM
#14
Clueless since you don<|pad|>, refusing to judge Valve like other firms do. Just because you don’t purchase games for trading cards doesn’t mean the card market isn’t a concern. It’s designed to push people toward spending more than they’d normally, directing funds toward titles they wouldn’t otherwise buy. Do you believe those “teams” are amassing 700,000 points daily solely from free cards earned through voting? You’re wrong—those cards aren’t available just by playing your existing games, as you previously said. The summer sale trading cards are only obtained via voting and during the sale period. Some even boast about their extensive STEAM collections, using those collections as a metric for their value. “Watch me—spent $3,500 on all my STEAM games.” Yet many lament that Titanfall should have launched for just $20. There was also an article analyzing which games actually get played on STEAM accounts, revealing that 37% of purchased titles are never played. Another 17% are played for under an hour. That adds up to 52% of STEAM games bought that are either played briefly or not at all. If you replace Origin or Ubisoft with STEAM in these figures, gamers would lose their patience and view EA or Ubisoft as producing poor-quality products.
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ATacticalCat_
08-22-2023, 04:40 PM #14

Clueless since you don<|pad|>, refusing to judge Valve like other firms do. Just because you don’t purchase games for trading cards doesn’t mean the card market isn’t a concern. It’s designed to push people toward spending more than they’d normally, directing funds toward titles they wouldn’t otherwise buy. Do you believe those “teams” are amassing 700,000 points daily solely from free cards earned through voting? You’re wrong—those cards aren’t available just by playing your existing games, as you previously said. The summer sale trading cards are only obtained via voting and during the sale period. Some even boast about their extensive STEAM collections, using those collections as a metric for their value. “Watch me—spent $3,500 on all my STEAM games.” Yet many lament that Titanfall should have launched for just $20. There was also an article analyzing which games actually get played on STEAM accounts, revealing that 37% of purchased titles are never played. Another 17% are played for under an hour. That adds up to 52% of STEAM games bought that are either played briefly or not at all. If you replace Origin or Ubisoft with STEAM in these figures, gamers would lose their patience and view EA or Ubisoft as producing poor-quality products.

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ranger1005
Member
50
08-23-2023, 03:18 PM
#15
They are designed for users to make badges that boost their Steam rank or similar things. Those groups are manipulated—people buy cards to support teams they think will win, based on votes and purchases. The statistics provided don’t really matter when trading cards; they’re likely accurate for my own account. There are many games sitting idle on my account, and I didn’t buy them for cards anymore. Most of them were bought before cards existed. Others are holding onto the same expectations. A rule I don’t fully grasp: if Valve had released L4D3 when it was struggling financially, would they have offered premium items that actually helped players? No.
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ranger1005
08-23-2023, 03:18 PM #15

They are designed for users to make badges that boost their Steam rank or similar things. Those groups are manipulated—people buy cards to support teams they think will win, based on votes and purchases. The statistics provided don’t really matter when trading cards; they’re likely accurate for my own account. There are many games sitting idle on my account, and I didn’t buy them for cards anymore. Most of them were bought before cards existed. Others are holding onto the same expectations. A rule I don’t fully grasp: if Valve had released L4D3 when it was struggling financially, would they have offered premium items that actually helped players? No.

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Rosario17_
Posting Freak
897
08-23-2023, 06:56 PM
#16
TF2 caps, TF2 caps, TF2 caps. The huge sums generated by those caps clearly contributed to the absence of HL:2 Episode 3. Since TF2 launched with the Orange Box in 2007, Valve produced just three titles—Portal 2, Alien Swarm, and DotA 2—over a span of seven years. They didn’t develop L4D 1, 2, or CS:GO. Those were created by external studios while Valve acted solely as publisher. The L4D series was handled by Turtle Rock, and CS:GO by Hidden Path. This clearly shows Valve misallocating funds and development efforts toward DLC rather than crafting strong games. After acquiring Turtle Rock, Valve fired its staff and forced them to move to Seattle; anyone remaining was dismissed once L4D 2 wrapped. Turtle Rock has since been shut down and no longer collaborates with Valve. THQ initially planned to publish Evolve, but after bankruptcy, 2K took over publishing duties. If EA had made similar mistakes, players would be in a mess.
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Rosario17_
08-23-2023, 06:56 PM #16

TF2 caps, TF2 caps, TF2 caps. The huge sums generated by those caps clearly contributed to the absence of HL:2 Episode 3. Since TF2 launched with the Orange Box in 2007, Valve produced just three titles—Portal 2, Alien Swarm, and DotA 2—over a span of seven years. They didn’t develop L4D 1, 2, or CS:GO. Those were created by external studios while Valve acted solely as publisher. The L4D series was handled by Turtle Rock, and CS:GO by Hidden Path. This clearly shows Valve misallocating funds and development efforts toward DLC rather than crafting strong games. After acquiring Turtle Rock, Valve fired its staff and forced them to move to Seattle; anyone remaining was dismissed once L4D 2 wrapped. Turtle Rock has since been shut down and no longer collaborates with Valve. THQ initially planned to publish Evolve, but after bankruptcy, 2K took over publishing duties. If EA had made similar mistakes, players would be in a mess.

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OldTwiist
Member
137
08-23-2023, 07:39 PM
#17
So essentially, you just can't afford to buy those hats and they might not survive.
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OldTwiist
08-23-2023, 07:39 PM #17

So essentially, you just can't afford to buy those hats and they might not survive.

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HandyGem4
Junior Member
1
09-06-2023, 01:19 PM
#18
I haven’t gotten involved with trading cards or meta topics, so I can’t offer any credible input. I just know I never felt pushed to use them. I rely on Steam a lot, but I never felt pressured to do so. I simply decide not to pay attention. It’s the same as skipping pre-orders or avoiding certain sales because I still have a few items left to finish. Once those are done, I’ll feel more confident about making purchases... Maybe there are issues for those who use the cards, but I don’t really understand. Someone else might have better ideas.
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HandyGem4
09-06-2023, 01:19 PM #18

I haven’t gotten involved with trading cards or meta topics, so I can’t offer any credible input. I just know I never felt pushed to use them. I rely on Steam a lot, but I never felt pressured to do so. I simply decide not to pay attention. It’s the same as skipping pre-orders or avoiding certain sales because I still have a few items left to finish. Once those are done, I’ll feel more confident about making purchases... Maybe there are issues for those who use the cards, but I don’t really understand. Someone else might have better ideas.

X
xNotax01
Member
60
09-08-2023, 03:49 PM
#19
Another individual missing the main idea. It never really forces anyone, but it remains poor sales strategy trying to push people to spend on games they won’t play just for the chance to earn badges and boost their STEAM score. Many people aren’t aware that Valve links your friend’s list size to your STEAM level. Rather than everyone facing the same cap on friends, you gain more slots each time your STEAM increases. EA doesn’t mandate pre-orders or DLC purchases, yet customers keep complaining about the tactics used to pressure them into buying. I believe we should all stop worrying about digital DRM. You don’t truly own digital content—you’re only given permission to access it. There’s no right or expectation to install or use it across all devices you own. Since iTunes used DRM before, it’s been removed years ago. Only videos and apps still have it. STEAM lets you install games you buy on any number of computers, as many times as you wish. Running STEAM offline solves the connectivity issue unless the game demands it.
X
xNotax01
09-08-2023, 03:49 PM #19

Another individual missing the main idea. It never really forces anyone, but it remains poor sales strategy trying to push people to spend on games they won’t play just for the chance to earn badges and boost their STEAM score. Many people aren’t aware that Valve links your friend’s list size to your STEAM level. Rather than everyone facing the same cap on friends, you gain more slots each time your STEAM increases. EA doesn’t mandate pre-orders or DLC purchases, yet customers keep complaining about the tactics used to pressure them into buying. I believe we should all stop worrying about digital DRM. You don’t truly own digital content—you’re only given permission to access it. There’s no right or expectation to install or use it across all devices you own. Since iTunes used DRM before, it’s been removed years ago. Only videos and apps still have it. STEAM lets you install games you buy on any number of computers, as many times as you wish. Running STEAM offline solves the connectivity issue unless the game demands it.

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GeorgePlaysFTW
Senior Member
261
09-10-2023, 12:08 PM
#20
Everyone uses questionable sales methods. This mop includes a free sponge! Enjoy a free month of Netflix! Get the sharpest image quality this TV has ever offered! All these tactics are just trying to push people to buy.
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GeorgePlaysFTW
09-10-2023, 12:08 PM #20

Everyone uses questionable sales methods. This mop includes a free sponge! Enjoy a free month of Netflix! Get the sharpest image quality this TV has ever offered! All these tactics are just trying to push people to buy.

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