You can try using DLSS on your GTX 1660 Ti to boost performance and quality.
You can try using DLSS on your GTX 1660 Ti to boost performance and quality.
Thanks to everyone, enjoy a great summer. Need to get the RTX 3080 when it comes back in stock.
Ray tracing can run on standard systems, but it needs *enhanced* ray tracing capabilities. This demands specialized processing units. Even with those units, ray tracing remains resource-intensive, making it nearly unachievable without them. This is why ray tracing is only available in RTX and Radeon 6000 models.
DLSS relies on AI technology and needs tensor cores for its matrix operations. Without them, it wouldn’t work. As for why the software indicates it uses tensor cores, it’s unclear—but that seems incorrect.
It's not just about exclusivity—it was my argument. "30fps" at "ultra" DLS is only available on "RTX" cards, which is a bigger point.
The limitations on DLSS running on CUDNN aren't due to hardware constraints; Controls implementation didn't use Tensor cores. Neither DLSS nor RTRT needs special hardware to function. NVIDIA's decision to restrict DLSS to RTX GPUs mainly affects sales strategy. Releasing the source code would likely allow broader compatibility, but its effect on native resolution performance remains uncertain.
Control's early DLSS version wasn't truly DLSS by today's standards. It didn't leverage tensor cores effectively and performed poorly.
It keeps being this way... I downloaded the game for free from Epic, and it’s actually quite dull and unoriginal. Plus, its visuals are pretty poor—sort of reminiscent of an early PS3 title, which feels a bit disrespectful since games like Heavenly Sword still look great today.