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Who will win Vulcan or Dx12

Who will win Vulcan or Dx12

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C
Cqristopher
Member
241
06-20-2016, 06:56 PM
#11
Unless DX12 isn't as compatible across platforms as Vulkan... Probably.
C
Cqristopher
06-20-2016, 06:56 PM #11

Unless DX12 isn't as compatible across platforms as Vulkan... Probably.

P
PopcornBleu
Junior Member
19
06-20-2016, 08:07 PM
#12
It seems the whole idea of this project lasting nearly five years was probably a myth. Rolleyes You guys are insane.
P
PopcornBleu
06-20-2016, 08:07 PM #12

It seems the whole idea of this project lasting nearly five years was probably a myth. Rolleyes You guys are insane.

E
Extosia
Member
191
06-28-2016, 06:09 PM
#13
Vulcan shares similarities with Mantle; someone should clarify.
E
Extosia
06-28-2016, 06:09 PM #13

Vulcan shares similarities with Mantle; someone should clarify.

C
Crazydog300
Senior Member
599
06-29-2016, 01:57 AM
#14
It's really hard to deal with what I see these days, honestly. A lot of what's out there is overwhelming and sad.
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Crazydog300
06-29-2016, 01:57 AM #14

It's really hard to deal with what I see these days, honestly. A lot of what's out there is overwhelming and sad.

T
tamemarco
Senior Member
482
07-03-2016, 08:27 AM
#15
They've been working on it for a minimum of three years, though I didn't realize it was five years ago. Still, I remain optimistic about Vulcan.
T
tamemarco
07-03-2016, 08:27 AM #15

They've been working on it for a minimum of three years, though I didn't realize it was five years ago. Still, I remain optimistic about Vulcan.

I
iJamzy
Junior Member
13
07-12-2016, 10:00 PM
#16
Vulcan originates from the mantle much like dx12 and serves as a successor to openGL
I
iJamzy
07-12-2016, 10:00 PM #16

Vulcan originates from the mantle much like dx12 and serves as a successor to openGL

C
Cokkie77
Senior Member
556
07-12-2016, 10:54 PM
#17
Vulkan is open source, works on multiple platforms, and supports certain GPUs. What else would you like to know?
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Cokkie77
07-12-2016, 10:54 PM #17

Vulkan is open source, works on multiple platforms, and supports certain GPUs. What else would you like to know?

S
Sheinigami
Member
100
07-13-2016, 12:28 PM
#18
Only a fraction? Many comments express we'd prefer to be unconscious.
S
Sheinigami
07-13-2016, 12:28 PM #18

Only a fraction? Many comments express we'd prefer to be unconscious.

R
ripa5000
Posting Freak
884
07-13-2016, 02:13 PM
#19
I referred to a previous discussion: DX12 offers essentially the same benefits as DirectX versus OpenGL, mainly for creators. You gain complete debugging capabilities with DirectX while OpenGL lacks this feature. The only drawbacks are the lack of advanced debug tools and slower development speed compared to OpenGL. DirectX provides comprehensive documentation suitable for all skill levels, from novices to experts, with numerous books and online guides available. It also enjoys strong backing from Nvidia and Microsoft support, alongside solid integration in popular IDEs like Visual Studio, which enhances performance through hardware acceleration such as Direct2D. This setup enables developers to build richer, faster, and more responsive applications.

DirectX excels on PC platforms, especially with its native support on Xbox One and compatibility with Windows Phone (though uncertain). Sony and Nintendo, however, rely on modified versions of OpenGL. While Vulkan and DirectX12 are emerging alternatives, unless they deliver substantial improvements over DirectX12, most PC gamers are unlikely to switch. DirectX remains robust, and its continued support is expected to persist despite the rise of other technologies. Content development will still depend on DirectX until these challenges are addressed.
R
ripa5000
07-13-2016, 02:13 PM #19

I referred to a previous discussion: DX12 offers essentially the same benefits as DirectX versus OpenGL, mainly for creators. You gain complete debugging capabilities with DirectX while OpenGL lacks this feature. The only drawbacks are the lack of advanced debug tools and slower development speed compared to OpenGL. DirectX provides comprehensive documentation suitable for all skill levels, from novices to experts, with numerous books and online guides available. It also enjoys strong backing from Nvidia and Microsoft support, alongside solid integration in popular IDEs like Visual Studio, which enhances performance through hardware acceleration such as Direct2D. This setup enables developers to build richer, faster, and more responsive applications.

DirectX excels on PC platforms, especially with its native support on Xbox One and compatibility with Windows Phone (though uncertain). Sony and Nintendo, however, rely on modified versions of OpenGL. While Vulkan and DirectX12 are emerging alternatives, unless they deliver substantial improvements over DirectX12, most PC gamers are unlikely to switch. DirectX remains robust, and its continued support is expected to persist despite the rise of other technologies. Content development will still depend on DirectX until these challenges are addressed.

G
Grggles
Member
163
07-16-2016, 02:01 AM
#20
Not expected within three years at most, but Vulcan. In the end, what I believe will occur is that developers will begin building games for it on Linux because OpenGL isn't great, and they'll also offer Windows versions using Vulcan since it supports multiple platforms.
G
Grggles
07-16-2016, 02:01 AM #20

Not expected within three years at most, but Vulcan. In the end, what I believe will occur is that developers will begin building games for it on Linux because OpenGL isn't great, and they'll also offer Windows versions using Vulcan since it supports multiple platforms.

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