Which matters more depends on your priorities: sharper images or better visual effects.
Which matters more depends on your priorities: sharper images or better visual effects.
This game didn't stand out initially, but I decided to try it after seeing a standalone benchmark. The open views at the end were quite appealing. The foliage integration felt solid. Early textures were similar to other titles. I'd rate my 4070 as lower for 4K anyway, mainly because I upgraded my display earlier this year. I'm eager to explore the 50 series for deeper 4K experience. I'm aware of the differences but won't watch outside special cases. Did you notice any major performance changes between the two modes with identical settings? Also, your tests were done with FG—didn't you miss that setup? I probably won't use it much, but I'm curious about its effects under certain conditions.
He corrected the text and then decided to take a break, so I’ll likely look into it more tonight or this weekend.
I noticed another unusual case. A colleague had a 5700x + 3080ti setup and achieved around 99 fps with FSR plus FG (1440, very high, no RT). When I compared his settings (5800X3D + 4070), my results dropped to just 48 fps. I understand the 3080ti should outperform me in raw raster performance, but something feels off. We had similar results with DLSS (changes under 10 fps). I don’t have a screenshot of his settings, so I’m curious if he adjusted anything unnoticed. Edit: Perhaps it’s not that simple, since switching from DLSS to FSR on my machine doesn’t seem logical.
I’d adjust my settings to prioritize quality, even if it means sacrificing some resolution. I’ll focus on finer details and wider angles rather than chasing ultra-high definition. Good news—I have a system that handles 1440 smoothly on a large screen.
Usually start with higher options before resetting. Staying under 1080p won’t give you top quality or ultra performance. Pixel clarity matters more than raw numbers. Keeping a solid frame rate is important too. I ran a quick test recently and saw around 60fps at the max, maybe up to 1440p. I tend to avoid displays with low PPI generally, but this works for Quake at lower resolutions.
Restart the benchmark app to properly toggle RT on/off. Checked for updated GPU drivers. Also considered pre-release quirks.
It's intriguing about the resolution choice, isn't it? Were we working before or after upscaling? The settings I applied resulted in a 4K output, but it appeared normal to me. If I had extra capacity, I might have pushed the resolution higher. Generally, it's acceptable to recreate details that tend to blur, such as the tiles on the building roof near the end. However, it worked well for less repetitive elements like plants. Even at 1080p for a 4K render, it wasn't identical to native 1080p rendering. They adjust parameters specifically for upscaling rather than direct display. That's a solid observation. The game also issues a warning when you adjust this setting, possibly to prevent unintended restarts. It seems reasonable to block the process after a restart hasn't occurred, but I don't think it should force changes while you're still tweaking settings.
Over the past few years on 4K, I've noticed higher resolution paired with good texture quality delivers better visual results than most alternatives. DLSS performance is nearly invisible at 4K, saving VRAM mainly when rendering at 1440p. Earlier, 16GB was tight with my 6900 XT setup; some games required lowering texture settings or switching to DX11 to avoid VRAM limits. For upscaling, I usually opt for the highest quality available. With newer DLSS versions, it's hard to tell if it's active. FSR still shows some ghosting on moving targets, though at 85% upscaling it seems to perform well without noticeable loss—unless you're playing recent DLSS-enabled titles.
I focus on strong performance and ample VRAM to achieve top settings, which is why I use the 7900XTX. I leave RT out because it doesn’t significantly improve quality, though it does slightly hurt performance. I’m okay with light upscaling over 80% as long as the image looks sharp, but the FSR isn’t great.