F5F Stay Refreshed Software PC Gaming Which matters more depends on your priorities: sharper images or better visual effects.

Which matters more depends on your priorities: sharper images or better visual effects.

Which matters more depends on your priorities: sharper images or better visual effects.

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CatsGoNyaa
Member
50
09-03-2022, 07:00 AM
#21
The adjustment works on the initial render quality before increasing its size. The final output aims at the display settings you choose, usually your standard monitor resolution for optimal visual clarity. A 1080p version upscaled to 4K typically appears superior to the original 1080p, provided FSR or DLSS handles the enlargement. Internal scaling within the monitor itself behaves differently.
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CatsGoNyaa
09-03-2022, 07:00 AM #21

The adjustment works on the initial render quality before increasing its size. The final output aims at the display settings you choose, usually your standard monitor resolution for optimal visual clarity. A 1080p version upscaled to 4K typically appears superior to the original 1080p, provided FSR or DLSS handles the enlargement. Internal scaling within the monitor itself behaves differently.

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DatBoii
Member
144
09-03-2022, 07:08 AM
#22
The conversation shifts focus from output resolutions to mixed render resolutions, making it unclear what standards apply. We’re addressing variations in rendering approaches. For instance, if you render at 1080p for native output and separately upscale to 1080p, the results won’t match. I missed the specific documentation reference, but the advice is to treat LOD settings as if you’re targeting the output size, not the render size. Increasing quality for the final output can affect performance in unexpected ways if considered alone. Upscaling works better because only certain areas are scaled, like UI while keeping the game world at native resolution. This is why generic upscalers often fall short.
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DatBoii
09-03-2022, 07:08 AM #22

The conversation shifts focus from output resolutions to mixed render resolutions, making it unclear what standards apply. We’re addressing variations in rendering approaches. For instance, if you render at 1080p for native output and separately upscale to 1080p, the results won’t match. I missed the specific documentation reference, but the advice is to treat LOD settings as if you’re targeting the output size, not the render size. Increasing quality for the final output can affect performance in unexpected ways if considered alone. Upscaling works better because only certain areas are scaled, like UI while keeping the game world at native resolution. This is why generic upscalers often fall short.

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_JackTheKidRS_
Junior Member
6
09-03-2022, 11:54 AM
#23
Identified the FG problem on the admin account. (I had previously run a -dx11 command during several tests and completely missed it.) After executing the test on both admin and regular accounts, the outcomes were consistent across all metrics—maximum, average, and minimum—showing perfectly identical results within the frame. This was unexpected since I anticipated some variation even under identical conditions.
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_JackTheKidRS_
09-03-2022, 11:54 AM #23

Identified the FG problem on the admin account. (I had previously run a -dx11 command during several tests and completely missed it.) After executing the test on both admin and regular accounts, the outcomes were consistent across all metrics—maximum, average, and minimum—showing perfectly identical results within the frame. This was unexpected since I anticipated some variation even under identical conditions.

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the5harkman
Senior Member
542
09-04-2022, 04:04 PM
#24
I own a 4K 32-inch display. When I can't reach the desired frame rate, I usually adjust these parameters until it matches: 1. Lower ultra settings to a very high range, since changes are often subtle. 2. Reduce resolution to 70-80% with upscaling if possible. 3. Increase overall settings to high. 4. Raise settings to medium. 5. Set resolution to 1440p (I haven't needed this far yet).
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the5harkman
09-04-2022, 04:04 PM #24

I own a 4K 32-inch display. When I can't reach the desired frame rate, I usually adjust these parameters until it matches: 1. Lower ultra settings to a very high range, since changes are often subtle. 2. Reduce resolution to 70-80% with upscaling if possible. 3. Increase overall settings to high. 4. Raise settings to medium. 5. Set resolution to 1440p (I haven't needed this far yet).

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ItzSlimZz
Junior Member
31
09-04-2022, 11:10 PM
#25
started with a lower-end setup and experimented with the benchamark tool. RT wasn't available, so upscaling became essential. It quickly became clear that the best balance was achieving 100% resolution with minimal upscaling—even at 900p. Lower settings offer less detail but reduce blurriness. The optimal options seem to be 80% resolution at high settings or 100% at medium settings, with the latter providing significantly sharper results. I’m open to lowering the settings a bit if it means gaining more clarity.
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ItzSlimZz
09-04-2022, 11:10 PM #25

started with a lower-end setup and experimented with the benchamark tool. RT wasn't available, so upscaling became essential. It quickly became clear that the best balance was achieving 100% resolution with minimal upscaling—even at 900p. Lower settings offer less detail but reduce blurriness. The optimal options seem to be 80% resolution at high settings or 100% at medium settings, with the latter providing significantly sharper results. I’m open to lowering the settings a bit if it means gaining more clarity.

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