What's the issue?
What's the issue?
I assisted you a lot, actually. You mentioned pairing your R5 1600 with an RTX 2070 and it functions well.
You probably won't achieve full utilization on the CPU or GPU simply because inefficient code is involved (which benchmarks test for). Check performance on a synthetic test to confirm. If it slows down, it will likely reach a temperature limit and stop. A well-designed game should use near 100% of a GPU only when forced by settings that prevent it, such as limiting FSAA to 16x or restricting CPU usage to just one or two cores. Most modern games and older titles like DX9 don’t run more than one thread across all tasks. Using CPU threads mainly for physics or AI is uncommon in typical gaming, so a static display might explain the low usage.
The GPU can reach close to its full capacity, but the issue stems from the software.
If all resources are fully utilized, the limitation comes from factors beyond your control such as display capabilities or refresh rate. This creates a persistent challenge that can't be easily overcome. It's not a race to beat; some constraints will always exist. The main issue arises when the software you're using cannot leverage more than what your system provides, making performance limits fixed regardless of hardware upgrades. For example, older operating systems may restrict RAM usage, so even with large storage, you're limited by the software itself.