F5F Stay Refreshed Software PC Gaming What's the issue?

What's the issue?

What's the issue?

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P
PAJE
Junior Member
44
10-04-2025, 08:56 PM
#11
I'm concerned about my old GPU running at 98% consistently while gaming and the CPU fluctuating between 40% and 20%.
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PAJE
10-04-2025, 08:56 PM #11

I'm concerned about my old GPU running at 98% consistently while gaming and the CPU fluctuating between 40% and 20%.

S
Skooby247
Junior Member
36
10-06-2025, 01:32 AM
#12
It seems like you're performing well despite the high frame rate, which suggests your setup is handling it just fine.
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Skooby247
10-06-2025, 01:32 AM #12

It seems like you're performing well despite the high frame rate, which suggests your setup is handling it just fine.

B
beQuemm
Junior Member
14
10-06-2025, 07:02 AM
#13
It seems you're indicating that facing a bottleneck isn't an issue for you.
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beQuemm
10-06-2025, 07:02 AM #13

It seems you're indicating that facing a bottleneck isn't an issue for you.

G
goolst2003
Member
217
10-06-2025, 11:16 PM
#14
It's okay if none of your parts reach their limits.
G
goolst2003
10-06-2025, 11:16 PM #14

It's okay if none of your parts reach their limits.

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PvtStoner
Senior Member
599
10-17-2025, 03:45 AM
#15
yes
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PvtStoner
10-17-2025, 03:45 AM #15

yes

J
josiecatz__10
Senior Member
640
10-17-2025, 04:12 AM
#16
I assisted you a lot, actually. You mentioned pairing your R5 1600 with an RTX 2070 and it functions well.
J
josiecatz__10
10-17-2025, 04:12 AM #16

I assisted you a lot, actually. You mentioned pairing your R5 1600 with an RTX 2070 and it functions well.

B
Biloun
Member
53
10-17-2025, 05:39 AM
#17
You probably won't achieve full utilization on the CPU or GPU simply because inefficient code is involved (which benchmarks test for). Check performance on a synthetic test to confirm. If it slows down, it will likely reach a temperature limit and stop. A well-designed game should use near 100% of a GPU only when forced by settings that prevent it, such as limiting FSAA to 16x or restricting CPU usage to just one or two cores. Most modern games and older titles like DX9 don’t run more than one thread across all tasks. Using CPU threads mainly for physics or AI is uncommon in typical gaming, so a static display might explain the low usage.
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Biloun
10-17-2025, 05:39 AM #17

You probably won't achieve full utilization on the CPU or GPU simply because inefficient code is involved (which benchmarks test for). Check performance on a synthetic test to confirm. If it slows down, it will likely reach a temperature limit and stop. A well-designed game should use near 100% of a GPU only when forced by settings that prevent it, such as limiting FSAA to 16x or restricting CPU usage to just one or two cores. Most modern games and older titles like DX9 don’t run more than one thread across all tasks. Using CPU threads mainly for physics or AI is uncommon in typical gaming, so a static display might explain the low usage.

C
Cute_Ari
Member
68
11-01-2025, 02:59 PM
#18
I tested it on Tomb Raider I, though it's quite outdated. It consumed around 97% of my GPU, and I achieved 240-300 FPS at ultra settings.
C
Cute_Ari
11-01-2025, 02:59 PM #18

I tested it on Tomb Raider I, though it's quite outdated. It consumed around 97% of my GPU, and I achieved 240-300 FPS at ultra settings.

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SwiftTailYT
Junior Member
19
11-01-2025, 09:08 PM
#19
The GPU can reach close to its full capacity, but the issue stems from the software.
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SwiftTailYT
11-01-2025, 09:08 PM #19

The GPU can reach close to its full capacity, but the issue stems from the software.

D
DevilDoggy657
Senior Member
530
11-10-2025, 01:06 PM
#20
If all resources are fully utilized, the limitation comes from factors beyond your control such as display capabilities or refresh rate. This creates a persistent challenge that can't be easily overcome. It's not a race to beat; some constraints will always exist. The main issue arises when the software you're using cannot leverage more than what your system provides, making performance limits fixed regardless of hardware upgrades. For example, older operating systems may restrict RAM usage, so even with large storage, you're limited by the software itself.
D
DevilDoggy657
11-10-2025, 01:06 PM #20

If all resources are fully utilized, the limitation comes from factors beyond your control such as display capabilities or refresh rate. This creates a persistent challenge that can't be easily overcome. It's not a race to beat; some constraints will always exist. The main issue arises when the software you're using cannot leverage more than what your system provides, making performance limits fixed regardless of hardware upgrades. For example, older operating systems may restrict RAM usage, so even with large storage, you're limited by the software itself.

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