What is star citizen
What is star citizen
I'm referring to projects like this. How much does it cost to produce motion control animations like that? A lot of resources go wasted on marketing a series with little real value. Where did I ever say the assets shown aren't real? And what we have access to barely qualifies as a game. It's just a space station simulation combined with generic CryEngine FPS elements and a poorly functioning dogfight feature. What's missing is the company's capability to build a game with solid mechanics and gameplay. I mentioned this back in 2012. Have you seen the first public alpha? There hasn't been any meaningful progress beyond just demo modules that are mostly tech demos.
They currently own all the assets and technology involved. Every aspect—models, textures, animation, motion capture—is already theirs. The voice actor details are unclear, but it seems they use SQ42 voiceovers for these projects. The production expenses stem from the significant power required for recording and rendering, which exceeded the cost of this player’s work. This funding comes directly from subscribers who contribute money specifically for these types of videos and programs. It isn’t tied to a development fund; rather, it serves as a separate income stream aimed at creating such content.
Ignorant? I don’t think it’s about the price alone—it’s about the effort and resources poured into creating something like this. It’s obvious you’re not aware of the full range of expenses involved, especially for multiple videos. Purchasing their own motion control gear and maintaining a large warehouse for use is another major expense. It would be far more economical to hire external services, particularly given their location. This adds even more costs that aren’t directly tied to development. No matter how passionate you are, it doesn’t change the reality. Understand me wrong—I’d love to see the game succeed—but we’re already beyond any realistic chance of recovery. The mismanagement and disorganization among developers are only setting the stage for a collapse, which isn’t far off. If you thought no man’s sky was a letdown, this will be even worse.
I focus on clear information rather than creative flair. What you see here uses existing in-game assets that are already running in real time within their engine, as shown in the video I shared earlier. If you already have those resources plus actors and writers, let me know what additional costs you anticipate.
No, that's not correct. You're missing key details about the process. Real-time rendering isn't the only challenge—motion control 3D involves extensive tasks beyond setting up cameras and equipment. The assets don't move or adjust by themselves, and the idea of using "director mode" for videos is inaccurate. Development likely uses tools like CryEngine, 3ds Max, or similar software. There seems to be a big misunderstanding about how it's actually done.