What is star citizen
What is star citizen
The main distinction lies in Elite being solely a space simulation. Players can only engage in dogfights within their ship. SC offers a much broader experience, blending various game mechanics into one platform. Combining all these types would have been a significantly more complex undertaking. If SC had aimed to replicate the space sim feel of Elite, it would likely have been released earlier.
Duke Nukem Forever wasn't a poor title; it stayed true to the essence of Duke Nukem titles. It simply drifted past the elements that once made the original fun—character, wit, pop culture nods—because they delayed enough for others to shift focus elsewhere.
1) Elite stands apart since it's merely a space sim with rovers, unlike Star Citizen which plans to be a suite of four distinct experiences (Arena Commander, Star Marine, PU, Squadron 42). Each needs a strong base to function well, which is why they moved to Amazon Lumberyard as Crytek faded. Their goal was to create a unified experience.
2) This kind of game hasn't been seen before. Typically, MMO developments take over five years, and most offer just one main mode. To clarify, this isn't an MMORPG—it's an MMOFPSSSRPG (Massively Multiplayer Online First Person Shooter Space Sim Role Playing Game).
3) They earned only a small share because they released a limited version with ships and basic tasks. At the time, it was described as "vast but shallow." I know this personally since I was involved in beta testing. There were many opportunities, but not much to engage with, making it hard to turn a profit unless you were a trader. It wasn't a fully finished product.
They succeeded because they began work prior to 2012 and incorporated elements from retired Elite titles. Recent updates on forums indicate a major redesign of weapon systems, which seems unusual for a completed product.
that "complete weapons overhaul" is just a rebalancing of the weapons. Some get nerfed and some get buffed. Something that happens in, you know, every online multi-player game. Also, starcitizn was under development well before then as well. Just look at the gameplay sc showed off in 2012.
You're referring to the concept where characters could move freely through space without any visual effects or animations, and the trailer Sean Tracy created in his free time. This idea represents a major shift in weapon designs, altering how players approach gameplay and strategies. It's not just minor improvements but a fundamental transformation of gameplay options and tactics, going beyond simple enhancements or reductions.
did for Star Citizen. I supported StarCitizen back in 2012 with the belief it could become something special. That optimism faded quickly as they repeatedly misled the community.
As mentioned earlier, the weapon changes are quite limited and don’t represent a major redesign. It’s easy to find details about what actually got updated. In fact, there were only minor adjustments to damage and shield effects. When you check the earliest clips of elite dangerous gameplay, it feels similar to star citizens—just an asteroid field with ships that lack any interior. You can attempt defense against star citizens, but this doesn’t alter the reality that they’ve barely progressed toward a playable experience despite receiving many times more development than E
did for Star Citizen. I supported StarCitizen back in 2012 with the belief it could become something special. That optimism faded quickly as they repeatedly misled the community.
still waiting for specifics from the haters... so lets get it out there, what lies are you talking about here? Don't say release dates, we all know software developers always give the wrong dates, and the last few times they said that they're AIMING for a date, not promising to make it.
I wouldn't be upset if it was merely about release schedules. What bothers me is the repeated false promises about progress and the timeline for finishing sq42. Time passes and they claim to have just begun working on key features, while the public sees only shifting updates. That’s just a small part of the bigger problem. They promised all funds from their crowdfunding would fund the actual game—hiring more talent and expanding the team. That never materialized. CIG has seen minimal growth. They’re spending large sums on low-impact content like high-production YouTube videos that mainly aim to keep fans engaged. Clearly, a significant portion of the money isn’t going toward development. Someone needs an independent review. They’ve clearly tried to dodge audits before, which suggests they’re hiding something. With over $100 million raised through their campaign, real progress should be visible now. The disappointment is that it hasn’t happened.
You're asking about the specific types of high-quality videos being discussed. Are you referring to content created within games using fictional assets and mechanics that aren't real, or are you talking about paid update series like Around The Verse that are supported by subscribers without affecting development funds?