F5F Stay Refreshed Software PC Gaming What adjustments do you usually make in your graphics?

What adjustments do you usually make in your graphics?

What adjustments do you usually make in your graphics?

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PoTang
Junior Member
42
11-28-2016, 06:36 AM
#1
Identify the necessary adjustments before launching the game. Gamma needs tweaking, mouse sensitivity should be increased, and resolution settings must be modified. Changing the resolution often prevents automatic detection, so sticking to common values like 1440x900 helps.
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PoTang
11-28-2016, 06:36 AM #1

Identify the necessary adjustments before launching the game. Gamma needs tweaking, mouse sensitivity should be increased, and resolution settings must be modified. Changing the resolution often prevents automatic detection, so sticking to common values like 1440x900 helps.

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xStriKed
Member
212
11-28-2016, 08:12 AM
#2
Turn off the blur effect.
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xStriKed
11-28-2016, 08:12 AM #2

Turn off the blur effect.

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Redstoner137
Posting Freak
811
11-28-2016, 03:30 PM
#3
Verifying resolution and frame rate stability (Ensuring it isn’t automatically limited to 90 FPS). Disabling motion blur. If the game supports DLSS, I’ll always apply it using the quality setting. Turn off Vsync in the game, since it’s already active via the Nvidia control panel with Gsync.
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Redstoner137
11-28-2016, 03:30 PM #3

Verifying resolution and frame rate stability (Ensuring it isn’t automatically limited to 90 FPS). Disabling motion blur. If the game supports DLSS, I’ll always apply it using the quality setting. Turn off Vsync in the game, since it’s already active via the Nvidia control panel with Gsync.

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Brother_dog27
Member
203
11-30-2016, 03:31 PM
#4
Start by adjusting all parameters from Epic/Ultra mode to maximum. Exclude motion blur and related options such as vignette, depth of field, etc.
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Brother_dog27
11-30-2016, 03:31 PM #4

Start by adjusting all parameters from Epic/Ultra mode to maximum. Exclude motion blur and related options such as vignette, depth of field, etc.

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Stealsz
Member
126
11-30-2016, 04:56 PM
#5
Resolution decision (4K) borderless fullscreen options High/Ultra settings DLSS Quality (initial point). Motion blur/chromatic aberration OFF Related side note: The most annoying thing is games that don’t recognize your monitor resolution and launch in the wrong one, then force you into an intro cinematic and even worse, drop you into the game before letting you reach the main menu. Nothing more upsetting than having to deal with all this at the incorrect resolution. In the meantime, my meticulously set windows on secondary screens end up broken.
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Stealsz
11-30-2016, 04:56 PM #5

Resolution decision (4K) borderless fullscreen options High/Ultra settings DLSS Quality (initial point). Motion blur/chromatic aberration OFF Related side note: The most annoying thing is games that don’t recognize your monitor resolution and launch in the wrong one, then force you into an intro cinematic and even worse, drop you into the game before letting you reach the main menu. Nothing more upsetting than having to deal with all this at the incorrect resolution. In the meantime, my meticulously set windows on secondary screens end up broken.

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Moritania
Member
56
11-30-2016, 05:39 PM
#6
I process everything at full capacity, eliminating any motion blur, delivering 3840x2160 resolution, using DLAA, and maintaining a steady 60fps. If this demands too much, I simplify the output.
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Moritania
11-30-2016, 05:39 PM #6

I process everything at full capacity, eliminating any motion blur, delivering 3840x2160 resolution, using DLAA, and maintaining a steady 60fps. If this demands too much, I simplify the output.

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master_scope
Posting Freak
794
11-30-2016, 07:17 PM
#7
Verify fullscreen capability with optimal rendering. Ensure maximum performance and adjust settings as needed for smooth operation. Reduce any unnecessary effects to maintain good frame rates.
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master_scope
11-30-2016, 07:17 PM #7

Verify fullscreen capability with optimal rendering. Ensure maximum performance and adjust settings as needed for smooth operation. Reduce any unnecessary effects to maintain good frame rates.

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Robang592
Senior Member
368
12-02-2016, 05:57 AM
#8
Adjust all settings to their highest levels except motion blur, which you disable. Boost texture quality to ultra, since you have a 16GB card. For games capped at 60fps (like Elden Ring and Genshin Impact), enable Lossless Scaling and turn on frame generation. Note this doesn't work on Linux. (And blame those who still limit to 60fps on PC in 2025!)
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Robang592
12-02-2016, 05:57 AM #8

Adjust all settings to their highest levels except motion blur, which you disable. Boost texture quality to ultra, since you have a 16GB card. For games capped at 60fps (like Elden Ring and Genshin Impact), enable Lossless Scaling and turn on frame generation. Note this doesn't work on Linux. (And blame those who still limit to 60fps on PC in 2025!)

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XxKripxDeMoNxX
Senior Member
536
12-02-2016, 08:58 AM
#9
I believe the sole setting I’d turn off in every game is frame generation, since my monitor only supports 60Hz and aiming for 60fps isn’t practical due to high input delay. I keep motion blur enabled unless there’s a specific issue or it’s a shooter. Most modern motion blur effects work well across many games I enjoy. In fact, most adjustments I make at startup focus on achieving a consistent frame rate—something like 30, 50, or 60 fps—which is manageable with V-sync and my display’s limitations. Getting a stable frame rate can be tricky in certain titles, but RTSS generally handles it well if other settings are fine. Many games suffer from inconsistent frame times when they enforce their own caps, which I often fix by tweaking the Steam Input settings in the menus. Adjusting the control scheme can take a lot of time, but once optimized, it feels great!
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XxKripxDeMoNxX
12-02-2016, 08:58 AM #9

I believe the sole setting I’d turn off in every game is frame generation, since my monitor only supports 60Hz and aiming for 60fps isn’t practical due to high input delay. I keep motion blur enabled unless there’s a specific issue or it’s a shooter. Most modern motion blur effects work well across many games I enjoy. In fact, most adjustments I make at startup focus on achieving a consistent frame rate—something like 30, 50, or 60 fps—which is manageable with V-sync and my display’s limitations. Getting a stable frame rate can be tricky in certain titles, but RTSS generally handles it well if other settings are fine. Many games suffer from inconsistent frame times when they enforce their own caps, which I often fix by tweaking the Steam Input settings in the menus. Adjusting the control scheme can take a lot of time, but once optimized, it feels great!

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NotAnAltK
Member
115
12-08-2016, 06:34 PM
#10
Bioware titles in question. Neither Origins nor Swtor delivered the right fix the last time I tried them. Motion Blur Off, Depth of Field Off, and the Viginette feature disabled (unless it's your only stealth clue). Frame Gen off unless you really need it. RTX performance check if it matters. Pathtracing enabled if your GPU supports it (nice). Motion Aim activated—uncertain if that works on PC.
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NotAnAltK
12-08-2016, 06:34 PM #10

Bioware titles in question. Neither Origins nor Swtor delivered the right fix the last time I tried them. Motion Blur Off, Depth of Field Off, and the Viginette feature disabled (unless it's your only stealth clue). Frame Gen off unless you really need it. RTX performance check if it matters. Pathtracing enabled if your GPU supports it (nice). Motion Aim activated—uncertain if that works on PC.

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