What adjustments do you usually make in your graphics?
What adjustments do you usually make in your graphics?
Identify the necessary adjustments before launching the game. Gamma needs tweaking, mouse sensitivity should be increased, and resolution settings must be modified. Changing the resolution often prevents automatic detection, so sticking to common values like 1440x900 helps.
Verifying resolution and frame rate stability (Ensuring it isn’t automatically limited to 90 FPS). Disabling motion blur. If the game supports DLSS, I’ll always apply it using the quality setting. Turn off Vsync in the game, since it’s already active via the Nvidia control panel with Gsync.
Start by adjusting all parameters from Epic/Ultra mode to maximum. Exclude motion blur and related options such as vignette, depth of field, etc.
Resolution decision (4K) borderless fullscreen options High/Ultra settings DLSS Quality (initial point). Motion blur/chromatic aberration OFF Related side note: The most annoying thing is games that don’t recognize your monitor resolution and launch in the wrong one, then force you into an intro cinematic and even worse, drop you into the game before letting you reach the main menu. Nothing more upsetting than having to deal with all this at the incorrect resolution. In the meantime, my meticulously set windows on secondary screens end up broken.
Verify fullscreen capability with optimal rendering. Ensure maximum performance and adjust settings as needed for smooth operation. Reduce any unnecessary effects to maintain good frame rates.
Adjust all settings to their highest levels except motion blur, which you disable. Boost texture quality to ultra, since you have a 16GB card. For games capped at 60fps (like Elden Ring and Genshin Impact), enable Lossless Scaling and turn on frame generation. Note this doesn't work on Linux. (And blame those who still limit to 60fps on PC in 2025!)
I believe the sole setting I’d turn off in every game is frame generation, since my monitor only supports 60Hz and aiming for 60fps isn’t practical due to high input delay. I keep motion blur enabled unless there’s a specific issue or it’s a shooter. Most modern motion blur effects work well across many games I enjoy. In fact, most adjustments I make at startup focus on achieving a consistent frame rate—something like 30, 50, or 60 fps—which is manageable with V-sync and my display’s limitations. Getting a stable frame rate can be tricky in certain titles, but RTSS generally handles it well if other settings are fine. Many games suffer from inconsistent frame times when they enforce their own caps, which I often fix by tweaking the Steam Input settings in the menus. Adjusting the control scheme can take a lot of time, but once optimized, it feels great!
Bioware titles in question. Neither Origins nor Swtor delivered the right fix the last time I tried them. Motion Blur Off, Depth of Field Off, and the Viginette feature disabled (unless it's your only stealth clue). Frame Gen off unless you really need it. RTX performance check if it matters. Pathtracing enabled if your GPU supports it (nice). Motion Aim activated—uncertain if that works on PC.