F5F Stay Refreshed Software PC Gaming Visual elements in video games Game design features Imaging techniques

Visual elements in video games Game design features Imaging techniques

Visual elements in video games Game design features Imaging techniques

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kungfutyla
Posting Freak
780
06-29-2023, 05:31 PM
#11
They should try to create more engaging narratives once again, especially since lengthy sessions were once seen as impressive. (Final fantasy series, MGS, etc...) In my view, developers prioritize visuals over gameplay, story, and innovation—except for a few exceptions.
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kungfutyla
06-29-2023, 05:31 PM #11

They should try to create more engaging narratives once again, especially since lengthy sessions were once seen as impressive. (Final fantasy series, MGS, etc...) In my view, developers prioritize visuals over gameplay, story, and innovation—except for a few exceptions.

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ThatSoftware
Member
221
06-30-2023, 11:48 AM
#12
That’s accurate, but Nvidia and AMD chips will progress so much they’ll be capable of 4K performance similar to what a GTX980 could handle in the 90s.
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ThatSoftware
06-30-2023, 11:48 AM #12

That’s accurate, but Nvidia and AMD chips will progress so much they’ll be capable of 4K performance similar to what a GTX980 could handle in the 90s.

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Butterfly1416
Senior Member
701
07-18-2023, 07:16 PM
#13
There’s still room for improvement, mainly in refining the hair and clothing details. This isn’t strictly about graphics, but it really enhances immersion. Additionally, a more intuitive depth-of-field system would be beneficial. The human eye can’t capture every nuance of a distant object perfectly. When I observe the wall five meters away, it appears smooth and flawless, but as I draw nearer, I notice tiny imperfections and speckles on the surface. I haven’t seen a game handle this accurately—either it shows full clarity from afar or introduces excessive blur beyond a 30º viewing angle.
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Butterfly1416
07-18-2023, 07:16 PM #13

There’s still room for improvement, mainly in refining the hair and clothing details. This isn’t strictly about graphics, but it really enhances immersion. Additionally, a more intuitive depth-of-field system would be beneficial. The human eye can’t capture every nuance of a distant object perfectly. When I observe the wall five meters away, it appears smooth and flawless, but as I draw nearer, I notice tiny imperfections and speckles on the surface. I haven’t seen a game handle this accurately—either it shows full clarity from afar or introduces excessive blur beyond a 30º viewing angle.

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GTH1
Junior Member
28
07-27-2023, 05:00 PM
#14
I genuinely believe texture quality is sufficient, what requires improvement is animation fidelity. I haven't seen a game that truly mimics mouth movements. Additionally, lighting doesn't feel very realistic, and often it just appears as if I reduced brightness.
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GTH1
07-27-2023, 05:00 PM #14

I genuinely believe texture quality is sufficient, what requires improvement is animation fidelity. I haven't seen a game that truly mimics mouth movements. Additionally, lighting doesn't feel very realistic, and often it just appears as if I reduced brightness.

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mark0713
Junior Member
5
08-02-2023, 02:17 AM
#15
I understand your point, but do you believe there will ever be a moment when everything is flawless?
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mark0713
08-02-2023, 02:17 AM #15

I understand your point, but do you believe there will ever be a moment when everything is flawless?

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Gorz_HD
Junior Member
13
08-02-2023, 08:01 AM
#16
The top physics approach uses physX, but since Nvidia won’t share it with AMD, progress will slow significantly. This might stop the industry until CPUs can match GPU performance without major lag, just like patents can stifle innovation. For effects such as motion blur or blur, I believe the current system could improve, though it will remain constrained by its artificial nature.
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Gorz_HD
08-02-2023, 08:01 AM #16

The top physics approach uses physX, but since Nvidia won’t share it with AMD, progress will slow significantly. This might stop the industry until CPUs can match GPU performance without major lag, just like patents can stifle innovation. For effects such as motion blur or blur, I believe the current system could improve, though it will remain constrained by its artificial nature.

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ToxicOPM
Member
62
08-02-2023, 10:05 AM
#17
But what if...life becomes a video game? You’ll have your keyboard and mouse, your screen will be the window, and you’ll control characters and surroundings. The real world outside will exist only within that digital space or in some altered version of it.
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ToxicOPM
08-02-2023, 10:05 AM #17

But what if...life becomes a video game? You’ll have your keyboard and mouse, your screen will be the window, and you’ll control characters and surroundings. The real world outside will exist only within that digital space or in some altered version of it.

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Aquanow
Member
167
08-02-2023, 10:59 AM
#18
Yes, it's similar to how the Sims commercials present lifestyle choices and scenarios.
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Aquanow
08-02-2023, 10:59 AM #18

Yes, it's similar to how the Sims commercials present lifestyle choices and scenarios.

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69
08-12-2023, 06:19 AM
#19
Laughing loudly!
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Pinkpineapples
08-12-2023, 06:19 AM #19

Laughing loudly!

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wdupuy71
Member
170
08-12-2023, 12:43 PM
#20
Never when "WE" participate in the game.
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wdupuy71
08-12-2023, 12:43 PM #20

Never when "WE" participate in the game.

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