Visual elements in video games Game design features Imaging techniques
Visual elements in video games Game design features Imaging techniques
They should try to create more engaging narratives once again, especially since lengthy sessions were once seen as impressive. (Final fantasy series, MGS, etc...) In my view, developers prioritize visuals over gameplay, story, and innovation—except for a few exceptions.
That’s accurate, but Nvidia and AMD chips will progress so much they’ll be capable of 4K performance similar to what a GTX980 could handle in the 90s.
There’s still room for improvement, mainly in refining the hair and clothing details. This isn’t strictly about graphics, but it really enhances immersion. Additionally, a more intuitive depth-of-field system would be beneficial. The human eye can’t capture every nuance of a distant object perfectly. When I observe the wall five meters away, it appears smooth and flawless, but as I draw nearer, I notice tiny imperfections and speckles on the surface. I haven’t seen a game handle this accurately—either it shows full clarity from afar or introduces excessive blur beyond a 30º viewing angle.
The top physics approach uses physX, but since Nvidia won’t share it with AMD, progress will slow significantly. This might stop the industry until CPUs can match GPU performance without major lag, just like patents can stifle innovation. For effects such as motion blur or blur, I believe the current system could improve, though it will remain constrained by its artificial nature.