F5F Stay Refreshed Software PC Gaming Updates will likely target DX12 standards.

Updates will likely target DX12 standards.

Updates will likely target DX12 standards.

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xTripleMinerx
Posting Freak
846
07-12-2016, 01:27 PM
#11
No problem... Since no one has time for that, perhaps games with regular updates like Dota 2 will... We just don't know because we can't predict the future.
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xTripleMinerx
07-12-2016, 01:27 PM #11

No problem... Since no one has time for that, perhaps games with regular updates like Dota 2 will... We just don't know because we can't predict the future.

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Apollo_47
Member
66
07-12-2016, 08:13 PM
#12
Don't assume updates are already available yet. We should anticipate strong adoption of new titles. Mass Effect 4 is a game I'm eager to see in early 2016, and it will likely run on Vulkan or DX12.
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Apollo_47
07-12-2016, 08:13 PM #12

Don't assume updates are already available yet. We should anticipate strong adoption of new titles. Mass Effect 4 is a game I'm eager to see in early 2016, and it will likely run on Vulkan or DX12.

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William_GTO
Junior Member
40
07-12-2016, 09:25 PM
#13
Current AAA titles may receive updates on DX12, but likely not in the forms you anticipate. The decision hinges on whether developers find it financially worthwhile to modify existing projects and future work, and if they’re prepared to invest in optimizations for platforms like NVIDIA’s cards. Which games will see changes? Most in the ongoing development phase should be updated, especially those reliant on DX11 performance. MMOs are expected to get patches eventually, though it may take a long time due to their strong DX11 support. Graphically intensive titles that depend heavily on multiplayer, such as COD and Battlefield, will likely be updated. The remaining segment includes niche developers like CDprjoktred and MAXIs, who prioritize reputation over speed. I remain skeptical about their impact on revenue but appreciate their commitment. (Anyone believe ACIV will be updated?)
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William_GTO
07-12-2016, 09:25 PM #13

Current AAA titles may receive updates on DX12, but likely not in the forms you anticipate. The decision hinges on whether developers find it financially worthwhile to modify existing projects and future work, and if they’re prepared to invest in optimizations for platforms like NVIDIA’s cards. Which games will see changes? Most in the ongoing development phase should be updated, especially those reliant on DX11 performance. MMOs are expected to get patches eventually, though it may take a long time due to their strong DX11 support. Graphically intensive titles that depend heavily on multiplayer, such as COD and Battlefield, will likely be updated. The remaining segment includes niche developers like CDprjoktred and MAXIs, who prioritize reputation over speed. I remain skeptical about their impact on revenue but appreciate their commitment. (Anyone believe ACIV will be updated?)

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Sheik1soul
Senior Member
511
07-14-2016, 01:38 AM
#14
Recent matches may not be refreshed to dx12 since it's only supported on Windows 10. Luckily, dx12 might not become popular at all.
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Sheik1soul
07-14-2016, 01:38 AM #14

Recent matches may not be refreshed to dx12 since it's only supported on Windows 10. Luckily, dx12 might not become popular at all.

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Zogger38684
Junior Member
22
07-14-2016, 04:39 AM
#15
I believed complex multiplayer titles were the ones facing CPU limitations.
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Zogger38684
07-14-2016, 04:39 AM #15

I believed complex multiplayer titles were the ones facing CPU limitations.

L
183
07-18-2016, 09:08 AM
#16
Yeah, though that impact shouldn't be huge from a dx12 upgrade. Very few titles are built for multicore performance. GTAV proved it's possible (and I'm feeling a bit proud because I run a 5960). Still, we hit the ceiling on what can display on screen. Unity has likely shown us this before (though I'm not defending Ubisoft—if they couldn't adapt to current constraints, their dev team would need a serious shake-up). Right now, the hardware isn't the main issue; it's more about how the software interacts with the system. DX11 came out back in 2008, and it's safe to say most people recognized its limitations long before AC Unity was released. I'm not thrilled about Microsoft forcing a Windows 10 update just to support it, but it's ultimately their decision. Maybe some coding changes are needed, though I don't think that's the case.
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LupusGladiator
07-18-2016, 09:08 AM #16

Yeah, though that impact shouldn't be huge from a dx12 upgrade. Very few titles are built for multicore performance. GTAV proved it's possible (and I'm feeling a bit proud because I run a 5960). Still, we hit the ceiling on what can display on screen. Unity has likely shown us this before (though I'm not defending Ubisoft—if they couldn't adapt to current constraints, their dev team would need a serious shake-up). Right now, the hardware isn't the main issue; it's more about how the software interacts with the system. DX11 came out back in 2008, and it's safe to say most people recognized its limitations long before AC Unity was released. I'm not thrilled about Microsoft forcing a Windows 10 update just to support it, but it's ultimately their decision. Maybe some coding changes are needed, though I don't think that's the case.

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DemonicSkies
Junior Member
6
07-20-2016, 05:06 AM
#17
I believed I saw a mention of a tweet from the CDPR developer suggesting they could look into a dx12 patch for Witcher 3.
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DemonicSkies
07-20-2016, 05:06 AM #17

I believed I saw a mention of a tweet from the CDPR developer suggesting they could look into a dx12 patch for Witcher 3.

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FaithoOcOrea
Member
178
07-20-2016, 12:11 PM
#18
Wait until DX 12 is released first.
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FaithoOcOrea
07-20-2016, 12:11 PM #18

Wait until DX 12 is released first.

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keah01
Junior Member
44
07-20-2016, 01:06 PM
#19
Looking for a DX12 patch for GTA V?
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keah01
07-20-2016, 01:06 PM #19

Looking for a DX12 patch for GTA V?

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Spaceface16518
Senior Member
564
07-20-2016, 06:16 PM
#20
No, I cannot act like a post.
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Spaceface16518
07-20-2016, 06:16 PM #20

No, I cannot act like a post.

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