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Unusual VR first-person shooter headset

Unusual VR first-person shooter headset

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CarmineSenpai
Member
176
12-20-2017, 03:52 AM
#1
i experienced an issue yesterday with a rift and noticed something unusual, like when playing boneworks in the arena my fps dropped to 40, which is half of the rift's refresh rate. my pc supports vr and should work fine, but my graphics card is a gaming x 1070ti clocked at 2mhz—thanks!
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CarmineSenpai
12-20-2017, 03:52 AM #1

i experienced an issue yesterday with a rift and noticed something unusual, like when playing boneworks in the arena my fps dropped to 40, which is half of the rift's refresh rate. my pc supports vr and should work fine, but my graphics card is a gaming x 1070ti clocked at 2mhz—thanks!

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145
12-20-2017, 05:23 AM
#2
When VR can't complete a full refresh, it switches to half refresh and replays the missing frames from what's already available. Boneworks is a cutting-edge VR title, meaning your 1070 Ti might not be sufficient. Consider reducing graphics settings to improve performance.
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hamsterdance00
12-20-2017, 05:23 AM #2

When VR can't complete a full refresh, it switches to half refresh and replays the missing frames from what's already available. Boneworks is a cutting-edge VR title, meaning your 1070 Ti might not be sufficient. Consider reducing graphics settings to improve performance.

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Alpha_Potato
Junior Member
8
12-21-2017, 01:49 AM
#3
Yes, there is a way to disable it. You can check the settings or options related to the feature and turn it off.
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Alpha_Potato
12-21-2017, 01:49 AM #3

Yes, there is a way to disable it. You can check the settings or options related to the feature and turn it off.

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Parzival10
Member
180
12-25-2017, 08:28 PM
#4
Reprojection and ASW can be turned off in Rift settings. SteamVR handles this too, and similar options exist for Oculus. I also discovered a guide from Oculus here: https://developer.oculus.com/documentati...spacewarp/
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Parzival10
12-25-2017, 08:28 PM #4

Reprojection and ASW can be turned off in Rift settings. SteamVR handles this too, and similar options exist for Oculus. I also discovered a guide from Oculus here: https://developer.oculus.com/documentati...spacewarp/

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HatSome26
Junior Member
28
01-15-2018, 09:41 PM
#5
It's not a wise choice. You'd either revert to a basic asynchronous time travel method, or if that's turned off, you'd miss frames and experience terrible shaking.
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HatSome26
01-15-2018, 09:41 PM #5

It's not a wise choice. You'd either revert to a basic asynchronous time travel method, or if that's turned off, you'd miss frames and experience terrible shaking.

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UnicornCracker
Senior Member
663
01-16-2018, 06:10 AM
#6
It seems odd that boneworks doesn't care about settings like low, medium, high, or maxed out—it just caps at 40fps.
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UnicornCracker
01-16-2018, 06:10 AM #6

It seems odd that boneworks doesn't care about settings like low, medium, high, or maxed out—it just caps at 40fps.

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onezeny
Member
186
02-04-2018, 10:54 PM
#7
I noticed someone mentioned that switching the audio source from the Rift headphones to another helped resolve his problems. I followed that advice, turned off Steam Super Sampling, and it improved significantly—medium shadows rendered smoothly at 70-80 FPS. The game ran crisp until rendering peaked, then performance dropped sharply with heavy effects like explosions and sparks.
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onezeny
02-04-2018, 10:54 PM #7

I noticed someone mentioned that switching the audio source from the Rift headphones to another helped resolve his problems. I followed that advice, turned off Steam Super Sampling, and it improved significantly—medium shadows rendered smoothly at 70-80 FPS. The game ran crisp until rendering peaked, then performance dropped sharply with heavy effects like explosions and sparks.