Unusual VR first-person shooter headset
Unusual VR first-person shooter headset
i experienced an issue yesterday with a rift and noticed something unusual, like when playing boneworks in the arena my fps dropped to 40, which is half of the rift's refresh rate. my pc supports vr and should work fine, but my graphics card is a gaming x 1070ti clocked at 2mhz—thanks!
When VR can't complete a full refresh, it switches to half refresh and replays the missing frames from what's already available. Boneworks is a cutting-edge VR title, meaning your 1070 Ti might not be sufficient. Consider reducing graphics settings to improve performance.
Yes, there is a way to disable it. You can check the settings or options related to the feature and turn it off.
Reprojection and ASW can be turned off in Rift settings. SteamVR handles this too, and similar options exist for Oculus. I also discovered a guide from Oculus here: https://developer.oculus.com/documentati...spacewarp/
It seems odd that boneworks doesn't care about settings like low, medium, high, or maxed out—it just caps at 40fps.
I noticed someone mentioned that switching the audio source from the Rift headphones to another helped resolve his problems. I followed that advice, turned off Steam Super Sampling, and it improved significantly—medium shadows rendered smoothly at 70-80 FPS. The game ran crisp until rendering peaked, then performance dropped sharply with heavy effects like explosions and sparks.