Ubisoft postpones update 4 for AC:Unity
Ubisoft postpones update 4 for AC:Unity
You're suggesting they should drop another POS just to meet a deadline, even though it would make the game worse. The main issue with ACU was its early release because of pressure from fans who kept pushing for faster launches, not because it was a good product.
People like me? What happened? I'm referring to post-release updates, not the game's launch. I didn't force anyone to release the game last month, nor did I pre-order the POS. Now they're supposed to fix it, but after three major patches it's still unfinished and they keep missing deadlines. They promise new dates but keep failing again. Their priority is getting the game fixed as quickly as possible, yet it's been just one month now. How can anyone show any understanding for these people?
They set deadlines to push things forward. It's odd how they hurry to release a game, even if it's not fully finished. They spend a lot of time breaking promises and creating updates that don't actually work.
Was das wirklich gemeint? ACU kam, weil ein jährliches Spiel für die Feiertage geplant war – im Stil von COD. $$ Bislang hat AC sich als eine der größten Franchises etabliert und nutzt sie optimal aus.
Do you understand that patches dont magically appear out of nowhere? There are people who work there writing code, and if its not finished they should not release it. This is about not repeating what they did with a game. You should stop rushing and being like "I WANT IT NOW" because then you will just get another crappy patch instead of one that actually works.
Perhaps many of these issues are easy to resolve. Maybe delaying doesn't improve Ubisoft updates? Maybe they're already focused on the next project. I spent years learning game development before changing direction—I understand it's fast-paced. It might have been simpler with fewer people working. We lose patience when they prioritize profit over quality for annual releases.
Maybe they shouldn't release a flawed game at all. As Nintendo puts it, "If a game needs post-release updates, then it wasn't completed when it was launched." Sure, they've patched games before, but this seems to be the rare case rather than the norm with them. Unlike others who treat the first year of play as just another beta test—like with F4, which is always in beta forever.
I generally hold back my criticism if online features of a game are buggy because its expected, but if it's a whole slew of game breaking bugs with the game itself at launch, there are no legitimate excuses. At the end of the day, the fault lies somewhere inbetween the project leads and their bosses. The Project leads do not want to upset the bosses by asking for more time or by looking incompetent for not meeting deadlines, and they also don't want to cave in to the "lazy developers" that might milk the project unless they are pushed as hard as possible (how can you trust whether someone actually needs more time vs. someone just wanting to milk their job?). On top of that bonuses are often given for projects that meet or exceed deadlines, and because the bosses would rather keep that money in the coffers, they create crazy tight deadlines that are near impossible to meet. Sometimes, the game also has to get a metacritic rating above a certain score for the deadline bonuses to still be given out, as a safety measure so that projects aren't released on time but broken. Ubisoft is turning into a crap factory, and we get to buy their excrement products.