Turn VSync on or off as needed for your display settings.
Turn VSync on or off as needed for your display settings.
The 45fps feels a bit unusual because v-sync is meant to maintain a smooth frame rate matching your monitor's capabilities. With a 60Hz display, the game should cap at 60fps or lower, then reduce to 30fps when below that. Dropping below 30 would bring it down to 20, 15, etc. It seems Ubisoft’s PC ports might not always deliver consistently, and in-game v-sync can behave unpredictably. I’d test enabling v-sync on your GPU to see if that improves stability.
This concept doesn’t align with the expected behavior vsync double buffered. Triple buffered mode won’t alter your FPS; it only affects refresh rates.
Vsync aids in reducing screen tearing yet adds some delay. Consider this: the only method to align frames is by waiting until everything finishes → lag. There are alternatives such as G-sync, but they need specific equipment. I rarely rely on Vsync; it can significantly increase frame rate and usually provides a more fluid display.
I believe using the right tools is necessary for accurate benchmarking. I’ll handle it later. It bothers me that the game lacks a built-in benchmark feature, so I’ll need to reach an elevated position and use the Synchronize option manually.
Vsync ensures the frame rate aligns with your monitor's refresh rate. It doesn't dictate the lowest possible frames. If your graphics card can't maintain 60 FPS consistently, fps will decrease. Vsync won't adjust your in-game settings to preserve your chosen frame rate.
The FPS reduction when using V-Sync isn't clear from your message—could you clarify what specific effect you're asking about?