Top questions about average media live gaming on portable devices
Top questions about average media live gaming on portable devices
I want to stream with my laptop using an Aver media live gamer portable. I’ve seen some videos but still have a few questions. Can I set it up like usual with HDMI pass-through and record to a secondary HDD inside my laptop, while choosing the right format so I can use a smaller drive? Also, is there an audio signal sent through the HDMI cable? Can I also view the recording in a window (like Windows 8.1) so I can stream it with OBS? Also, why isn’t VGA the default connection? I’ve never seen a computer screen that only supports VGA or DVI dual link except my new laptop monitor using a VGA cable. I’m open to buying an HDMI cable for the monitor since it offers that option. Thanks ahead!
vga is an analog system, so to support it you’d need additional hardware and it would cause excessive input lag when using pass-through. It should only be used if it’s the sole choice. Most other questions are yes. You can record wherever you like—it includes audio, and the format isn’t specified. Streaming works with obs.
It’s probably Avermedias proprietary system. You may rely on their tools or alternative broadcasting solutions. The capture card appears as a video device, similar to a webcam.
Sure, it's a solid offer for 100€. You won't lose any FPS, which is great since upgrading laptop performance usually requires more expensive parts. The only limitation here is that your Acer Aspire V3 772G doesn't support HDMI audio output, so sound won't be possible through that port.
I don’t have an HDMI cable; I could buy one on Amazon, but it wouldn’t be worth it because of the shipping fees. Also, the laptop isn’t brand new—I got it in August 2013. The odd thing is that when streaming with OBS it feels like it’s putting a strain on my GPU, almost like recording, yet my CPU stays around 60% even though it’s just a laptop.
It's still early enough for HDMI support with audio. Regarding GPU usage, it doesn't change whether you're recording or broadcasting—it handles the same workload regardless. Essentially, it renders images for two devices. You might try enabling Quick Sync to observe its impact.