F5F Stay Refreshed Software PC Gaming They are predefined structures or boundaries used to evaluate whether a response is suitable for a given context.

They are predefined structures or boundaries used to evaluate whether a response is suitable for a given context.

They are predefined structures or boundaries used to evaluate whether a response is suitable for a given context.

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faminmain
Junior Member
43
04-02-2016, 11:53 PM
#1
The idea that games need around 100 or 200 FPS to be enjoyable is a common belief, though it varies by genre and player expectations. The "60 FPS" reference often comes from older systems or specific titles where lower frame rates felt sluggish. The "console peasant's 30FPS" comment highlights how performance was measured back then, with many users accepting slower speeds for basic gameplay. Linus’s emphasis on higher frames reflects modern standards, but the "magical numbers" like 30 or 60 are more about comfort and accessibility rather than strict technical limits. The trend leans toward maximizing smoothness and responsiveness, even if it means pushing hardware boundaries.
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faminmain
04-02-2016, 11:53 PM #1

The idea that games need around 100 or 200 FPS to be enjoyable is a common belief, though it varies by genre and player expectations. The "60 FPS" reference often comes from older systems or specific titles where lower frame rates felt sluggish. The "console peasant's 30FPS" comment highlights how performance was measured back then, with many users accepting slower speeds for basic gameplay. Linus’s emphasis on higher frames reflects modern standards, but the "magical numbers" like 30 or 60 are more about comfort and accessibility rather than strict technical limits. The trend leans toward maximizing smoothness and responsiveness, even if it means pushing hardware boundaries.

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57
04-03-2016, 02:45 AM
#2
because at around 30 (or 28,29.5,31) the game feels smooth enough to play slower games without too many problems, at about 60 (could be 57.5,59,61,62.3) the frame rate begins to barely slow you down in fast games as well, at 120fps and 200fps it works similarly again. it just makes the game run more smoothly, looks better and reduces the obstacles in games. we rely on 30,60,120,200 as rough estimates because they are clean numbers that humans prefer over messy ones.
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baileygirl2003
04-03-2016, 02:45 AM #2

because at around 30 (or 28,29.5,31) the game feels smooth enough to play slower games without too many problems, at about 60 (could be 57.5,59,61,62.3) the frame rate begins to barely slow you down in fast games as well, at 120fps and 200fps it works similarly again. it just makes the game run more smoothly, looks better and reduces the obstacles in games. we rely on 30,60,120,200 as rough estimates because they are clean numbers that humans prefer over messy ones.

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navibam
Junior Member
36
04-03-2016, 03:48 AM
#3
Historically, older NTSC TVs in the US and Japan operated at 60Hz for easier synchronization, as both AC power and transmission standards matched that frequency. This consistency influenced other technologies to align with it. Modern gamers prefer higher frame rates because smoother motion enhances control responsiveness, which helps avoid the jittery feeling caused by lower refresh rates.
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navibam
04-03-2016, 03:48 AM #3

Historically, older NTSC TVs in the US and Japan operated at 60Hz for easier synchronization, as both AC power and transmission standards matched that frequency. This consistency influenced other technologies to align with it. Modern gamers prefer higher frame rates because smoother motion enhances control responsiveness, which helps avoid the jittery feeling caused by lower refresh rates.

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Niklas13597
Junior Member
3
04-07-2016, 12:11 AM
#4
Below 30 frames per second can make the game very unstable. I saw this happen with NFS Rivals when performance dropped to around 29 FPS, causing it to stop playing.
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Niklas13597
04-07-2016, 12:11 AM #4

Below 30 frames per second can make the game very unstable. I saw this happen with NFS Rivals when performance dropped to around 29 FPS, causing it to stop playing.

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xDank
Junior Member
11
04-08-2016, 04:16 AM
#5
Resolution changes impact performance and visual quality differently across titles. Lowering to 720p can boost frame rates beyond 60 FPS, but it may reduce detail and immersion. The main downsides are less sharp images and potential limitations in certain games that rely on high resolution for smoothness or effects.
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xDank
04-08-2016, 04:16 AM #5

Resolution changes impact performance and visual quality differently across titles. Lowering to 720p can boost frame rates beyond 60 FPS, but it may reduce detail and immersion. The main downsides are less sharp images and potential limitations in certain games that rely on high resolution for smoothness or effects.

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TrueBit
Senior Member
590
04-11-2016, 02:51 PM
#6
The minimum setting for viewing images as motion is 24, not 30. This likely happened because the monitor wasn’t properly synchronized with the display, causing frames to become out of sync and appear desynced.
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TrueBit
04-11-2016, 02:51 PM #6

The minimum setting for viewing images as motion is 24, not 30. This likely happened because the monitor wasn’t properly synchronized with the display, causing frames to become out of sync and appear desynced.

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itacarambi
Member
189
04-13-2016, 01:05 AM
#7
This idea doesn't quite make sense. It's hard to say what's possible or not. Third, using more than the screen's refresh rate wastes power and forces the computer to do extra work—yes, people play games without V-Sync and still get high FPS, but they're missing out on its benefits. The same applies if you turn off V-Sync and set a frame rate limit matching what your monitor can actually display.
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itacarambi
04-13-2016, 01:05 AM #7

This idea doesn't quite make sense. It's hard to say what's possible or not. Third, using more than the screen's refresh rate wastes power and forces the computer to do extra work—yes, people play games without V-Sync and still get high FPS, but they're missing out on its benefits. The same applies if you turn off V-Sync and set a frame rate limit matching what your monitor can actually display.

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Geras9211
Member
67
04-13-2016, 06:12 AM
#8
Usually, though this seems like a typical scenario in a video game. Films and TV shows behave differently, and I might have been relying on V-Sync.
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Geras9211
04-13-2016, 06:12 AM #8

Usually, though this seems like a typical scenario in a video game. Films and TV shows behave differently, and I might have been relying on V-Sync.

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zMATI
Junior Member
28
04-21-2016, 06:21 AM
#9
resolution refers to the number of pixels displayed, such as 720p equals 1280 by 720 pixels, 1080 equals 1920 by 1080 pixels, and 4k is 3840x2140. It simply means it looks a bit less sharp, with 1080 being the smallest you typically choose.
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zMATI
04-21-2016, 06:21 AM #9

resolution refers to the number of pixels displayed, such as 720p equals 1280 by 720 pixels, 1080 equals 1920 by 1080 pixels, and 4k is 3840x2140. It simply means it looks a bit less sharp, with 1080 being the smallest you typically choose.

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Samppu2005
Junior Member
10
04-22-2016, 10:34 AM
#10
For console gaming with a 10-foot setup, 30 FPS works well and feels natural. On PC setups using a 2-foot interface, 60 FPS is typical and comfortable. In VR environments with a 1-inch display, 90 FPS is usually sufficient for immersion. These figures aren’t strictly from gaming data but stem from medical and anthropological studies. They serve as rough guidelines to help people understand what frame rates keep them engaged in realistic experiences.
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Samppu2005
04-22-2016, 10:34 AM #10

For console gaming with a 10-foot setup, 30 FPS works well and feels natural. On PC setups using a 2-foot interface, 60 FPS is typical and comfortable. In VR environments with a 1-inch display, 90 FPS is usually sufficient for immersion. These figures aren’t strictly from gaming data but stem from medical and anthropological studies. They serve as rough guidelines to help people understand what frame rates keep them engaged in realistic experiences.

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