F5F Stay Refreshed Software PC Gaming They are predefined structures or boundaries used to evaluate whether a response is suitable for a given context.

They are predefined structures or boundaries used to evaluate whether a response is suitable for a given context.

They are predefined structures or boundaries used to evaluate whether a response is suitable for a given context.

Pages (3): Previous 1 2 3 Next
K
KleinerRaker
Member
58
04-22-2016, 06:27 PM
#11
It's straightforward to handle too. Using decimals and fractions in daily math can be frustrating, which is why most engineering tasks favor simple, divisible numbers. I'm not trying to convince you of a point—I'm just sharing what I've experienced. The NFS Rivals often stuttered when it dropped below 30 FPS.
K
KleinerRaker
04-22-2016, 06:27 PM #11

It's straightforward to handle too. Using decimals and fractions in daily math can be frustrating, which is why most engineering tasks favor simple, divisible numbers. I'm not trying to convince you of a point—I'm just sharing what I've experienced. The NFS Rivals often stuttered when it dropped below 30 FPS.

X
Xpers_Gaming
Junior Member
43
04-23-2016, 12:39 AM
#12
Higher frame rates generally appear superior because they seem smoother and more fluid, though this advantage may diminish at certain points.
X
Xpers_Gaming
04-23-2016, 12:39 AM #12

Higher frame rates generally appear superior because they seem smoother and more fluid, though this advantage may diminish at certain points.

F
FestHund
Junior Member
38
04-23-2016, 01:48 AM
#13
I understand gaming feels quite distinct from movies, especially when it comes to how we experience it. I made this point just to clarify things, though your message seems a bit unclear. You’re aiming for smooth gameplay—preferably over 60 frames per second—and want that crisp feel, particularly in first-person experiences.
F
FestHund
04-23-2016, 01:48 AM #13

I understand gaming feels quite distinct from movies, especially when it comes to how we experience it. I made this point just to clarify things, though your message seems a bit unclear. You’re aiming for smooth gameplay—preferably over 60 frames per second—and want that crisp feel, particularly in first-person experiences.

D
138
04-27-2016, 07:50 PM
#14
I recognize the monitor you're using—1920x1080p at 75Hz—and I haven’t faced any issues while gaming on it for under $130. There might be something I’m overlooking, especially since improvements beyond what’s standard don’t seem necessary. It feels like I’m revisiting the same debate about frame rates being "unplayable."
D
DiamondKing126
04-27-2016, 07:50 PM #14

I recognize the monitor you're using—1920x1080p at 75Hz—and I haven’t faced any issues while gaming on it for under $130. There might be something I’m overlooking, especially since improvements beyond what’s standard don’t seem necessary. It feels like I’m revisiting the same debate about frame rates being "unplayable."

_
_IsKyS_
Junior Member
16
04-28-2016, 04:53 AM
#15
If you're comfortable with the refresh rate, continue using it. I regularly play games and work with a 144Hz monitor, which feels much smoother, but I also use a 60Hz one and consider that fine. Would you feel better upgrading? In my view, 75Hz (and FPS) is definitely manageable—not at all.
_
_IsKyS_
04-28-2016, 04:53 AM #15

If you're comfortable with the refresh rate, continue using it. I regularly play games and work with a 144Hz monitor, which feels much smoother, but I also use a 60Hz one and consider that fine. Would you feel better upgrading? In my view, 75Hz (and FPS) is definitely manageable—not at all.

R
Rylox44
Member
53
04-28-2016, 10:02 AM
#16
It varies by game. For me, 100 FPS at 1440p works well. Slower RPGs handle it better and require less G-Sync. I usually aim for over 75 frames per second, which is common in most titles. I don’t play CSGO, but I think that 18 quadrillion FPS is unrealistic. Those who claim 75fps are just making up stories.
R
Rylox44
04-28-2016, 10:02 AM #16

It varies by game. For me, 100 FPS at 1440p works well. Slower RPGs handle it better and require less G-Sync. I usually aim for over 75 frames per second, which is common in most titles. I don’t play CSGO, but I think that 18 quadrillion FPS is unrealistic. Those who claim 75fps are just making up stories.

S
SolitudeFX
Member
131
04-29-2016, 03:54 AM
#17
I believe it varies depending on the game. I’m okay with Minecraft running smoothly at around 25 FPS on an older machine. However, I don’t want Fallout 4 or other shooters to feel too choppy—at least 18 FPS is my limit. For games in the 90s like Doom, 25 FPS works just fine. Modern titles should aim for at least 30 FPS, and for shooters I’d prefer 60 or more. A solid 30 is acceptable, though it’s nice to have it higher. Hope this clarifies things!
S
SolitudeFX
04-29-2016, 03:54 AM #17

I believe it varies depending on the game. I’m okay with Minecraft running smoothly at around 25 FPS on an older machine. However, I don’t want Fallout 4 or other shooters to feel too choppy—at least 18 FPS is my limit. For games in the 90s like Doom, 25 FPS works just fine. Modern titles should aim for at least 30 FPS, and for shooters I’d prefer 60 or more. A solid 30 is acceptable, though it’s nice to have it higher. Hope this clarifies things!

G
GezTheGamer
Junior Member
49
05-06-2016, 10:21 PM
#18
I'm facing the same issue. On my 144hz monitor I can run games at over 100 FPS, but on my laptop it drops to around 60-100 FPS during intensive tasks and it really impacts performance. When it falls below 50 FPS, I can't play those games smoothly.
G
GezTheGamer
05-06-2016, 10:21 PM #18

I'm facing the same issue. On my 144hz monitor I can run games at over 100 FPS, but on my laptop it drops to around 60-100 FPS during intensive tasks and it really impacts performance. When it falls below 50 FPS, I can't play those games smoothly.

S
SuperMinerJM
Junior Member
2
05-07-2016, 02:32 PM
#19
acceptable framerate means steady around 70 or higher on a 60Hz display
S
SuperMinerJM
05-07-2016, 02:32 PM #19

acceptable framerate means steady around 70 or higher on a 60Hz display

S
swenzin
Junior Member
3
05-07-2016, 05:42 PM
#20
I see you're referring to 75 as the lowest value. Let me know if you need further clarification!
S
swenzin
05-07-2016, 05:42 PM #20

I see you're referring to 75 as the lowest value. Let me know if you need further clarification!

Pages (3): Previous 1 2 3 Next