there is a method to retrieve console-style frame times on pc.
there is a method to retrieve console-style frame times on pc.
)So I spent the whole day messing around with settings.
I never had a console before and when I bought my Nintendo Switch I was shocked at how smooth breath of the wild was at 30fps. almost hard to believe tbh.
So I googled and came to the realization that the reason over watch or any other game I have on PC looks so horribly at 30fps compared to zelda is frame times?
so when I look around and move around on zelda stuff just get's a little blurry.
in PC games "even with motion blurr" it's just a headachy awful mess at 30fps that I can't tolerate. everything is so choppy. even a simple moving forward. while shield surfing is super fluid on my switch.
I have a FreeSync Monitor BTW. 0-144hz since it has low frame rate comprehension (I think?! BenQ XL2730Z the original range is 40-140, I love this monitor so much. amazing quality for a TN)
so I Tried doing a few things:
V-Sync On and off
minimum settings outputting 140 FPS and then locking the FPS to 30 trough either the game itself or RTSS.
turning FreeSync off and on on every scenario.
using a controller because mouse shows frame drops and low frame rate more.
triple buffering on and off
setting my monitor's refresh rate to 60 instead of 144.
playing at 100-120fps with freesync on v-sync off at 144. it feels absolutely amazing tbh! obviously a ton better than the switch too! the smoothness just rocks!
so far I found out that the smoothest possibility for 60fps and less is setting my monitor to 60hz and turning on V-sync.
it added a little bit of input lag but I'm sure in a game like zelda that wouldn't be obvious to me.
but it's still just... Not the same. but 60fps on 144hz (without freesync ) looks worse for some reason to me than 60fps on 60hz (freesync turns of when I set it to 60hz).
I mean on my switch everything feels... natural.... Hard to explain. it doesn't feel like a digital game moving around with frame it feels kinda smooth and seamless like a movie you know?
Am I missing something? Do Developers not care (or can't) do the Same on a PC? to have exactly the same frame time every frame (zelda sometimes looks like a game boy on really crowded and hard to render areas on portable mode I mean)
also why don't they all suffer from tearing? in splatoon 2 I feel no delay with motion controls (kinda like a mouse tbh so it removes the controller argument) and have no tearing? I doubt my TV or the switch's display have freesync!
why does the 60-30fps look so much better on my switch?
please I just wanna sleep
(JK
)
Sorry for the long post I'm a really curious person and can't get this off my mind!
the games I tried have been prey overwatch and dishonored death of the outsider since I don't have anything else installed.
death of the outsider is slow paced if you play stealth so I guess it's the best comparison.
conclusions from a day of testing and taking slow motion videos of my monitor:
FreeSync is awesome. best money I've ever spent
144hz is smoooth
I really need sleep and a hobby (other than gaming ofc)
If I had to estimate, the variation would come from a minor gap in synchronization when using a controller with joysticks versus a mouse. Joysticks tend to move more fluidly, and acceleration settings can be applied without the sensation of lag that a mouse might experience. With vsync enabled, frame rates on PC and the switch match at 30 fps, making the difference less obvious. Other possibilities include the smaller display size of the switch or your familiarity with higher frame rates on a larger screen.
I believe it's possible to set up a custom resolution, which then provides an option to adjust the refresh rate (especially on NVIDIA).
Consoles enjoy the benefit of a uniform setup with an OS that restricts user actions and background operations. Multi-core or multi-processor systems either allocate specific cores for the OS or handle many services on a secondary processor. PCs lack this uniformity. User settings differ greatly, background tasks vary widely, and the OS treats all applications equally without prioritizing games or dedicating resources. Consoles offer a consistent environment, while PCs lack such stability.
Awww. so there's no way? I guess I have to lower my settings.
I remember people were always like "BUT PC HAS 60FPS" and blah blah but honestly console feels nicer even with a lower fps. it's just smooth!
though I still would stick to my PC cause I love PC games more. Hopefully we'll get more features or something that'll give us consistent frame rates in the future
like how we now have freesync etc!
the lowest I see is 60 ;c
ok the cutom refresh rate setting made it a lot smoother IMO.
I've only tried overwatch tho. it's not as smooth as zelda but at this point it could be the settings. I'm gonna install prey again and try it with motion blurr!
I'm not sure how to explain it, because the difference seems like just a placebo or something beyond just timing. Vsync 30 fps works the same on both consoles and PCs, which is what it's designed to do.