The team behind Killing Floor 2 has declined requests for purchased modifications.
The team behind Killing Floor 2 has declined requests for purchased modifications.
It's great to see a developer staying true to modding principles. Their updated EULA clearly states that mods must be shared at no cost, with strict rules against commercial use or unauthorized sales. You're allowed to trade them freely among users and distribute them online or on media without charge.
Think about creating things you enjoy—why would turning that passion into profit feel wrong? Linus cares deeply, but he needs to earn a living from it. Some top-tier mods can take months to finish, even with full dedication. Supporting developers and platforms like Steam is important, but the constant push for free mods is discouraging.
Individuals select these modifications similarly to how people volunteer for a cause without compensation. The decision comes from personal choice, whether they participate or not. Mod developers understood they wouldn’t be paid initially when they began.
I understand being open to donations for the effort involved. However, asking for payments when altering someone else's work becomes much more complex. Many concerns stem from Valve's situation—people feel they're getting little value for their time while the company keeps increasing profits without contributing.
The situation in the mods scene is more complex. It's driven by a desire to create together with the community. I don’t have any issues with it, but the current state is problematic and could get even worse, which isn’t ideal.
They begin by watching YouTube simply because it’s enjoyable, and then they grow and turn it into a sustainable career if possible. Modding offers the same path, right? Why not for mods? Of course there are poor ones, but some are quite similar to major expansions, making it sensible to invest. I was focusing only on high-quality mods in that earlier comment, didn’t emphasize them enough.
Mods can be unreliable and might fail after updates. Significant effort goes into creating them. Yet what requires more time? Developing the game itself! Not every modder is equally skilled. Some craft clever and brilliant mods, others just add a sword. I've noticed individuals paying up to $1,54 for a single piece of armor and a helmet. I can purchase a game directly from this. What prevents people from copying someone else's work? This isn't meant for modders. They receive 25%. You've got it right. Free mods don't exist. We refer to them as "mods". These are crafted by skilled individuals to enhance a game, improve their coding and drawing abilities, and provide a free, enjoyable experience for the user.