The team behind Killing Floor 2 has declined requests for purchased modifications.
The team behind Killing Floor 2 has declined requests for purchased modifications.
this one is very good read from modder point of view http://steamcommunity.com/app/72850/disc...319151037/ which unfortunately happening as right now. using copyrighted material, and so on.. and worst, they stole the idea/concept and even the "free" mod it self and pack it and label it "their own work". http://steamcommunity.com/workshop/brows...=paiditems sange & yasha are valve (dota) property, I don't think they can do that. and he mention this http://steamcommunity.com/sharedfiles/fi...earchtext= I just lol, so now... we have early access for mod too? again I have nothing against it, but right now, there are too many factor that make this would get worse instead better.
Deserving compensation and earning it are often separate concepts. I’ve seen violinists performing in Europe hoping to be paid, but few people were willing to contribute money. Nudity mods also pose challenges due to community and commercial concerns, which prevent Valve from selling them or linking them to licensing deals. The same applies to Bethesda. Those who develop such content understand it won’t be a legitimate business. This highlights why many mods remain free forever. People seem stressed because they fear losing access to free items, but most existing resources will stay open. What they might miss is potentially exciting new content if the project succeeds.
This perspective is quite personal! From the opposing side they are just arguments, while from the supportive angle it seems meaningless. (Seriously, that's impressive how people react online!) I believe modders truly deserve recognition for their skills. But this approach isn't ideal. If I develop a mod and notice its quality and the developer's dedication, I’d rather contribute to the tip jar. However, the current system pushes us away, and Valve seems more interested in criticism than collaboration. This structure risks being manipulated, just like with Greenlight and Early Access. Essentially, only Valve profits, and that’s problematic. From my view, mods should have some freedom. I’d love to see a free demo of a mod, followed by paid expansions or full versions. That would be a fairer model. No pressure on anyone.
Picture a platform similar to Nexus that launches a marketplace. Initially, mods are available for free. As time goes on, developers can enhance their mods by introducing expansion packs or even subscription models like season passes, where users pay once for access, which then receives updates. This structure allows Nexus to generate revenue through advertising, while developers earn income from selling their products. Does this sound appealing?
It looks like you're highlighting some challenges with discussing large markets. The specifics tend to be difficult to grasp when talking about such expansive areas.