F5F Stay Refreshed Software PC Gaming The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.

The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.

The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.

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Im4Kill
Junior Member
2
04-29-2016, 09:46 PM
#11
*cough* TPG Totem*Cough*
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Im4Kill
04-29-2016, 09:46 PM #11

*cough* TPG Totem*Cough*

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Dana1211
Member
184
04-30-2016, 01:16 AM
#12
I believe VR will be a major advancement in gaming, extending beyond just Star Citizen. I'm thrilled about the upcoming consumer Oculus version. People are already saving money for it.
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Dana1211
04-30-2016, 01:16 AM #12

I believe VR will be a major advancement in gaming, extending beyond just Star Citizen. I'm thrilled about the upcoming consumer Oculus version. People are already saving money for it.

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Hoewls
Member
145
04-30-2016, 01:47 AM
#13
The only concern I have about VR headsets is the placement of my keyboard, because I mostly rely on HOTAS. However, realizing that some accessories might be handy would help—especially avoiding missed clicks, which can be frustrating, and since you can't see it, it could cause issues.
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Hoewls
04-30-2016, 01:47 AM #13

The only concern I have about VR headsets is the placement of my keyboard, because I mostly rely on HOTAS. However, realizing that some accessories might be handy would help—especially avoiding missed clicks, which can be frustrating, and since you can't see it, it could cause issues.

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kate88554
Member
65
05-07-2016, 08:07 AM
#14
I believe the outcome mainly hinges on how intricate the game controls are. Definitely, the visuals will improve significantly with the helmet on. For the sake of flying around, I've placed an order for a DK2, though I think intense battles with many controls in tight spots will be challenging in the Rift. HOTAS will be useful, but even then, learning to assign every crucial ship function to buttons could be tough. Perhaps tracking IR would be more practical during those critical moments—it offers excellent situational awareness without restricting your keyboard skills.
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kate88554
05-07-2016, 08:07 AM #14

I believe the outcome mainly hinges on how intricate the game controls are. Definitely, the visuals will improve significantly with the helmet on. For the sake of flying around, I've placed an order for a DK2, though I think intense battles with many controls in tight spots will be challenging in the Rift. HOTAS will be useful, but even then, learning to assign every crucial ship function to buttons could be tough. Perhaps tracking IR would be more practical during those critical moments—it offers excellent situational awareness without restricting your keyboard skills.

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linkyboy123
Junior Member
10
05-07-2016, 02:31 PM
#15
It would be incredible to observe the cockpit while traveling through space, around stations and other vessels. I'm eager for the consumer release though. Also, I'm uncertain about VR's performance in first-person mode for movement or FPS gameplay—maybe it will work well. Aiming crosshairs usually rely on the mouse, so I don't know how that would adapt. I tried DK 1 briefly because a friend had it; it felt amazing! I also did a roller coaster simulation and felt my stomach twist during the drop. Very excited for the consumer version.
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linkyboy123
05-07-2016, 02:31 PM #15

It would be incredible to observe the cockpit while traveling through space, around stations and other vessels. I'm eager for the consumer release though. Also, I'm uncertain about VR's performance in first-person mode for movement or FPS gameplay—maybe it will work well. Aiming crosshairs usually rely on the mouse, so I don't know how that would adapt. I tried DK 1 briefly because a friend had it; it felt amazing! I also did a roller coaster simulation and felt my stomach twist during the drop. Very excited for the consumer version.

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jayson648
Junior Member
36
05-07-2016, 06:49 PM
#16
Your DK2 has just arrived and is impressive, but it doesn’t have the resolution you need. Have anyone successfully installed Arena Commander on a DK2? It’s not working for you, so any advice would be really helpful.
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jayson648
05-07-2016, 06:49 PM #16

Your DK2 has just arrived and is impressive, but it doesn’t have the resolution you need. Have anyone successfully installed Arena Commander on a DK2? It’s not working for you, so any advice would be really helpful.

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ZARKOS2310
Member
52
05-07-2016, 07:06 PM
#17
Oculus didn't mention the new OR version includes updated software. It could be an issue with RSI not updating for it yet.
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ZARKOS2310
05-07-2016, 07:06 PM #17

Oculus didn't mention the new OR version includes updated software. It could be an issue with RSI not updating for it yet.

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Gab_Bae
Junior Member
17
05-08-2016, 12:25 AM
#18
Review the RSI forums. I’m aware some people with the DK2 haven’t succeeded either. No worries if there’s been a new update yet. I believe VR could really elevate our experience. It’s not essential, but a very appreciated enhancement. I’m excited for the consumer Rift to launch.
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Gab_Bae
05-08-2016, 12:25 AM #18

Review the RSI forums. I’m aware some people with the DK2 haven’t succeeded either. No worries if there’s been a new update yet. I believe VR could really elevate our experience. It’s not essential, but a very appreciated enhancement. I’m excited for the consumer Rift to launch.

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pixcake
Member
99
05-08-2016, 09:00 AM
#19
I checked the forums yesterday and didn’t discover any updates. It seems rift support might receive new patches soon.
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pixcake
05-08-2016, 09:00 AM #19

I checked the forums yesterday and didn’t discover any updates. It seems rift support might receive new patches soon.

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Bigking
Member
154
05-13-2016, 06:30 PM
#20
It seems the issue might be resolved once legacy support is updated to SDK 0.4.X. Some games could still have problems even with that. I hope the update comes soon—otherwise you'll need to stick with Half-Life 2 and Quake 1/2 for now.
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Bigking
05-13-2016, 06:30 PM #20

It seems the issue might be resolved once legacy support is updated to SDK 0.4.X. Some games could still have problems even with that. I hope the update comes soon—otherwise you'll need to stick with Half-Life 2 and Quake 1/2 for now.

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