The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.
The Oculus Rift needs advanced tracking, high refresh rates, and comfortable ergonomics to function properly.
The only concern I have about VR headsets is the placement of my keyboard, because I mostly rely on HOTAS. However, realizing that some accessories might be handy would help—especially avoiding missed clicks, which can be frustrating, and since you can't see it, it could cause issues.
I believe the outcome mainly hinges on how intricate the game controls are. Definitely, the visuals will improve significantly with the helmet on. For the sake of flying around, I've placed an order for a DK2, though I think intense battles with many controls in tight spots will be challenging in the Rift. HOTAS will be useful, but even then, learning to assign every crucial ship function to buttons could be tough. Perhaps tracking IR would be more practical during those critical moments—it offers excellent situational awareness without restricting your keyboard skills.
It would be incredible to observe the cockpit while traveling through space, around stations and other vessels. I'm eager for the consumer release though. Also, I'm uncertain about VR's performance in first-person mode for movement or FPS gameplay—maybe it will work well. Aiming crosshairs usually rely on the mouse, so I don't know how that would adapt. I tried DK 1 briefly because a friend had it; it felt amazing! I also did a roller coaster simulation and felt my stomach twist during the drop. Very excited for the consumer version.
Oculus didn't mention the new OR version includes updated software. It could be an issue with RSI not updating for it yet.
Review the RSI forums. I’m aware some people with the DK2 haven’t succeeded either. No worries if there’s been a new update yet. I believe VR could really elevate our experience. It’s not essential, but a very appreciated enhancement. I’m excited for the consumer Rift to launch.