The new Doom games
The new Doom games
This bothersome colorful design gives it an arcade or childish game feel. When you defeat a monster, you're rewarded with various items to gather. Why not just provide ammo instead of those flashy elements? Just stop with the nonsense.
That's meant to inform you about a specific detail. You have the option to turn off those highlights for Cinematic Kills. The elements that stand out to you are Blue,...extra health. Not ammo,...you obtain it around the level and by using the chainsaw when you're nearly empty. It's different yet similar; they emphasize quick gameplay and I think they didn't want average players to search for ammo or retreat from enemies just to get it. Health decreases after kills, while ammo only drops when you're desperate and fuel is usually easy to find in most levels, so it's always available. I understand why some people dislike it compared to the original method, but others like it too.
But think about how dull it would have been without these new features. Games have evolved a lot since the first version of dooms. I enjoy it—it has heavy metal, moves quickly, and you can easily destroy demons. Even though it isn't 100% faithful to the original, it's still interesting
searching for items near the level and placed enemies was really tough, this feels like painkiller or something
There remain those components, there are plenty of collectibles and upgrade items scattered everywhere.
It has definitely changed direction, but if the foes were unchanging it would result in a rather dull session.