F5F Stay Refreshed Software PC Gaming The importance of ray tracing for me lies in its ability to deliver realistic visuals and lighting effects.

The importance of ray tracing for me lies in its ability to deliver realistic visuals and lighting effects.

The importance of ray tracing for me lies in its ability to deliver realistic visuals and lighting effects.

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puppylove_75
Member
56
04-28-2018, 01:06 PM
#21
I accept it, appears excellent.
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puppylove_75
04-28-2018, 01:06 PM #21

I accept it, appears excellent.

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GaymerTommy21
Member
152
04-28-2018, 07:06 PM
#22
Ray tracing isn't anti-aliasing. Are you referring to TAA?
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GaymerTommy21
04-28-2018, 07:06 PM #22

Ray tracing isn't anti-aliasing. Are you referring to TAA?

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PitufoGreen
Member
109
04-28-2018, 08:20 PM
#23
It seems DLSS and RTX were introduced long before they became common, and the issues began even before those technologies existed. Performance dropped sharply after TAA took over. Many problems stem from using generic engines and the cheapest solutions instead of the right ones for the task.
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PitufoGreen
04-28-2018, 08:20 PM #23

It seems DLSS and RTX were introduced long before they became common, and the issues began even before those technologies existed. Performance dropped sharply after TAA took over. Many problems stem from using generic engines and the cheapest solutions instead of the right ones for the task.

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Frankette44
Posting Freak
809
05-05-2018, 04:49 AM
#24
The issue lies in the current RT implementation, which depends on temporal denoising and lacks viable alternatives for real-time ray tracing. To progress beyond TAA in games, we must generate significantly more rays—requiring GPUs that are substantially faster than the GTX 5090 used at RT.
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Frankette44
05-05-2018, 04:49 AM #24

The issue lies in the current RT implementation, which depends on temporal denoising and lacks viable alternatives for real-time ray tracing. To progress beyond TAA in games, we must generate significantly more rays—requiring GPUs that are substantially faster than the GTX 5090 used at RT.

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lancer2003
Junior Member
20
05-05-2018, 05:11 AM
#25
developers rely on it to "save time"... everything appears polished, customers seem happy... (they assume) but many are tired of it now, or at least a significant number are. I meant DLSS, but the same issue persists—it often looks bad (mostly). I usually go with FSRC if it’s available since it looks better (at least that’s my take).
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lancer2003
05-05-2018, 05:11 AM #25

developers rely on it to "save time"... everything appears polished, customers seem happy... (they assume) but many are tired of it now, or at least a significant number are. I meant DLSS, but the same issue persists—it often looks bad (mostly). I usually go with FSRC if it’s available since it looks better (at least that’s my take).

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