F5F Stay Refreshed Software PC Gaming The importance of ray tracing for me lies in its ability to deliver realistic visuals and lighting effects.

The importance of ray tracing for me lies in its ability to deliver realistic visuals and lighting effects.

The importance of ray tracing for me lies in its ability to deliver realistic visuals and lighting effects.

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treehouse13
Junior Member
15
03-07-2018, 04:20 PM
#11
The A-series users without experience with RT cores are definitely not alone.
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treehouse13
03-07-2018, 04:20 PM #11

The A-series users without experience with RT cores are definitely not alone.

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MrsYoYo
Member
68
03-12-2018, 01:45 PM
#12
I believe other systems being used are equally effective or nearly so, so they’re just as valuable in practice. When I’m playing games, I focus on the experience itself—not just the appearance. If looks matter a lot to you, we’ll play for different goals.
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MrsYoYo
03-12-2018, 01:45 PM #12

I believe other systems being used are equally effective or nearly so, so they’re just as valuable in practice. When I’m playing games, I focus on the experience itself—not just the appearance. If looks matter a lot to you, we’ll play for different goals.

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51
03-18-2018, 05:51 PM
#13
RT cores would play an even greater role in workstation cards due to their frequent use in CAD, simulation, or rendering tasks.
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skully_moonlit
03-18-2018, 05:51 PM #13

RT cores would play an even greater role in workstation cards due to their frequent use in CAD, simulation, or rendering tasks.

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OreoPro124420
Member
199
03-19-2018, 06:41 PM
#14
I don’t really mind RT when I can enable it and have a smooth FPS game. If it’s off, I’ll turn it back on but there are some titles that need it right now just to play. I’m not spending 3k for a GPU to run 4K with RT and get over 250 FPS.
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OreoPro124420
03-19-2018, 06:41 PM #14

I don’t really mind RT when I can enable it and have a smooth FPS game. If it’s off, I’ll turn it back on but there are some titles that need it right now just to play. I’m not spending 3k for a GPU to run 4K with RT and get over 250 FPS.

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BruceJH
Member
173
03-19-2018, 07:22 PM
#15
I own a 3090 that I rarely utilize beyond old titles like Quake and Portal. My preferred scenario is smooth 180 FPS in Cyberpunk without heavy rendering, rather than the lower frame rates seen with RT. I consistently rely on DLSS, even at 1080p, which boosts performance significantly—especially with the latest transformer models—without a perceptible drop in quality.
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BruceJH
03-19-2018, 07:22 PM #15

I own a 3090 that I rarely utilize beyond old titles like Quake and Portal. My preferred scenario is smooth 180 FPS in Cyberpunk without heavy rendering, rather than the lower frame rates seen with RT. I consistently rely on DLSS, even at 1080p, which boosts performance significantly—especially with the latest transformer models—without a perceptible drop in quality.

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eojeoj1
Member
168
04-09-2018, 05:21 PM
#16
This is essential to me.
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eojeoj1
04-09-2018, 05:21 PM #16

This is essential to me.

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MrSarx
Senior Member
375
04-10-2018, 10:16 PM
#17
It's about the current and upcoming projects, and when I play modern games I want them to appear as impressive as they can be with all the features and enhancements. Developers invest effort to bring them to life, so I aim to experience them exactly as intended. I won't accept a reduced or simplified version.
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MrSarx
04-10-2018, 10:16 PM #17

It's about the current and upcoming projects, and when I play modern games I want them to appear as impressive as they can be with all the features and enhancements. Developers invest effort to bring them to life, so I aim to experience them exactly as intended. I won't accept a reduced or simplified version.

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mentality_man
Member
123
04-12-2018, 01:33 AM
#18
I tried it when it was the latest trend... but soon forgot about prerendered shadows and other details. It never really captured the right feel, especially on sunny days where everything looked overly wet. It just didn’t feel immersive at all. The only time I truly enjoyed it was in ROTTR—using conventional ray tracing instead of the newer RTX tech. It added subtle realism, making scenes look more natural rather than muddy. Now I dislike it completely, seeing it as a sign of Unreal Engine’s flaws. Every game relying on anti-aliasing with this would feel choppy and ugly... I’m starting to link ray tracing directly to Unreal Engine, which is pretty concerning. (And yes, that’s not just the developers’ issue—it’s more about the engine itself.)
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mentality_man
04-12-2018, 01:33 AM #18

I tried it when it was the latest trend... but soon forgot about prerendered shadows and other details. It never really captured the right feel, especially on sunny days where everything looked overly wet. It just didn’t feel immersive at all. The only time I truly enjoyed it was in ROTTR—using conventional ray tracing instead of the newer RTX tech. It added subtle realism, making scenes look more natural rather than muddy. Now I dislike it completely, seeing it as a sign of Unreal Engine’s flaws. Every game relying on anti-aliasing with this would feel choppy and ugly... I’m starting to link ray tracing directly to Unreal Engine, which is pretty concerning. (And yes, that’s not just the developers’ issue—it’s more about the engine itself.)

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Gruzifix
Junior Member
30
04-27-2018, 02:56 AM
#19
But... the games appear less polished than before... performance is dropping quickly, which is a common problem (mostly linked to DLSS and RTX issues)
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Gruzifix
04-27-2018, 02:56 AM #19

But... the games appear less polished than before... performance is dropping quickly, which is a common problem (mostly linked to DLSS and RTX issues)

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ser753951
Member
203
04-28-2018, 08:19 AM
#20
If you agree, I don’t want pre-selected or agenda-led clips to challenge what I’m observing directly in 4K HDR on an OLED screen. It’s obvious someone boosted the colors in the preview image. Disappointing.
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ser753951
04-28-2018, 08:19 AM #20

If you agree, I don’t want pre-selected or agenda-led clips to challenge what I’m observing directly in 4K HDR on an OLED screen. It’s obvious someone boosted the colors in the preview image. Disappointing.

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