F5F Stay Refreshed Software PC Gaming The idea of game pricing is interesting. What are your thoughts?

The idea of game pricing is interesting. What are your thoughts?

The idea of game pricing is interesting. What are your thoughts?

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IkBenHetBram
Senior Member
735
02-19-2023, 10:33 AM
#1
So, Yeah. On that subject. I want to know what you guys think. And your opinions. Basicly im developping a game or 2 and iv been thinking about a pricing concept. Using a farely simple algorithme. As more and more copys are being bought, the price goes down for future customers. (Lets say it starts at 35$ and every 1000 (example) copies sold, the price goes down 1.25% . Then, from the deduction being given to services like steam and other. random expenses per copy (for copyrights...) 30% goes to charity. But as the price gows down, the perstantage going to charity increses to keep it at th same money worth going to charity. At a certain price, (example 15$ for te 35$ game) the price drop stops. To keep the game at a certain value What do you guys think of the concept ?
I
IkBenHetBram
02-19-2023, 10:33 AM #1

So, Yeah. On that subject. I want to know what you guys think. And your opinions. Basicly im developping a game or 2 and iv been thinking about a pricing concept. Using a farely simple algorithme. As more and more copys are being bought, the price goes down for future customers. (Lets say it starts at 35$ and every 1000 (example) copies sold, the price goes down 1.25% . Then, from the deduction being given to services like steam and other. random expenses per copy (for copyrights...) 30% goes to charity. But as the price gows down, the perstantage going to charity increses to keep it at th same money worth going to charity. At a certain price, (example 15$ for te 35$ game) the price drop stops. To keep the game at a certain value What do you guys think of the concept ?

E
EPIC_GT
Member
219
02-19-2023, 10:41 PM
#2
It resembles a Massdrop approach. A more comparable model could be implemented to ensure fairness, where the cost is distributed based on demand—providing a fair share for everyone involved.
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EPIC_GT
02-19-2023, 10:41 PM #2

It resembles a Massdrop approach. A more comparable model could be implemented to ensure fairness, where the cost is distributed based on demand—providing a fair share for everyone involved.

G
GBLeon
Member
150
02-21-2023, 10:24 AM
#3
Beautifully intricate design.
G
GBLeon
02-21-2023, 10:24 AM #3

Beautifully intricate design.

X
XxBOMB_BAxX
Member
70
02-23-2023, 10:27 PM
#4
Yep
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XxBOMB_BAxX
02-23-2023, 10:27 PM #4

Yep

S
sydneyyyyyy
Senior Member
396
02-24-2023, 06:18 AM
#5
The issue is that it functions only once, specifically with pre-orders.
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sydneyyyyyy
02-24-2023, 06:18 AM #5

The issue is that it functions only once, specifically with pre-orders.

F
flecx
Member
50
02-24-2023, 06:56 AM
#6
Offer two purchase choices: a single game for $25, or a bundle with $30 and an additional $10 donation to charity.
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flecx
02-24-2023, 06:56 AM #6

Offer two purchase choices: a single game for $25, or a bundle with $30 and an additional $10 donation to charity.

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Soumuitoruim
Member
88
03-04-2023, 02:55 AM
#7
Logical approach. From a business standpoint, I’d adjust the cost based on how long it’s been since launch—like every month. Personally, I’m fine with paying full price for a solid game; what bothers me is the day one DLC, microtransactions, and hidden fees added on top.
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Soumuitoruim
03-04-2023, 02:55 AM #7

Logical approach. From a business standpoint, I’d adjust the cost based on how long it’s been since launch—like every month. Personally, I’m fine with paying full price for a solid game; what bothers me is the day one DLC, microtransactions, and hidden fees added on top.

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AwSoMe683
Member
50
03-04-2023, 05:02 AM
#8
The goal is to donate to charity and receive a game. Rather than spending $7 on a company that makes about $65 (about 90% profit), you get the game.
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AwSoMe683
03-04-2023, 05:02 AM #8

The goal is to donate to charity and receive a game. Rather than spending $7 on a company that makes about $65 (about 90% profit), you get the game.

R
Ragstar106
Junior Member
3
03-04-2023, 11:04 AM
#9
This concept really appeals to me.
R
Ragstar106
03-04-2023, 11:04 AM #9

This concept really appeals to me.

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alejof15
Junior Member
32
03-09-2023, 03:17 AM
#10
I’d go the opposite way with higher prices... early adopters could pay 9.99, and once it becomes more common the cost would rise a bit.
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alejof15
03-09-2023, 03:17 AM #10

I’d go the opposite way with higher prices... early adopters could pay 9.99, and once it becomes more common the cost would rise a bit.

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