The game's scope feels overly expansive.
The game's scope feels overly expansive.
I agree, actually I'm completely on board. Two years back I assembled a PC and quickly discovered what Star Citizen is all about. At that time it was just another Kickstarter aiming for a big target: $4 billion. Just two weeks ago RSI shared that they had exceeded $65 billion. With Chris Roberts in charge, he chose to contribute again, and each week after hitting a stretch goal he added more features—first some extra ships, then star systems, followed by frigate and corvette class vessels. Today we see a lot more than before; fully realized planetside modules, FPS elements, and even some games built entirely around exploration. This is impressive progress.
What struck me was how this project could really take off. Now we're seeing fully realized worlds, detailed modules, and gameplay that leans heavily into exploration. It’s clear Chris Roberts is either a seasoned space sim expert or an RPG specialist—whichever it is, he’s poured a lot of money into this. I’ve noticed the current offerings are often buggy and lack polish, with many games stuck at a basic level.
I remember Elite Dangerous was already out, but it launched around the same time as Star Citizen and turned out much more refined. I also understand Star Citizen wants to surpass Elite Dangerous, but my main point is this: I’ve seen games that are more complete with less polish, and they tend to stay focused on their niche. (CryEngine is in use, so I’m optimistic.)
My goal is simple: this game should be exceptional. It needs to be enjoyable on my Xbox One, with the Oculus Rift nearby and high-quality audio. Watching the trailer made me realize how much potential lies ahead, but I’m concerned about whether it will live up to the promise. The journey so far has been intense, and I’m hoping for a smooth, polished experience.
They have around 65 million. I believe they won't fall short. They've given me ample time to grow, in my view.
I’d rather feel let down than miss the chance to truly appreciate a game’s brilliance, even if it’s a rare occurrence. Still, I’m an open-hearted believer—most games fall short, which honestly makes me a bit foolish for my optimism.
I usually wait for a game to be available before purchasing it. If it's just one in a million, I'll buy it once it's released.
I believed there was no full traditional launch. It seems to be arriving in parts instead.