The game has some issues like bugs, performance problems, and unmet expectations.
The game has some issues like bugs, performance problems, and unmet expectations.
This claim isn't accurate regarding the 290X model. If it were, Quick Sync wouldn't be popular.
I believe the issue stems from the game's size. Every attempt I make, even with xsplit, causes lag. If you record to a hard drive and keep the game on the same drive, the drive becomes overwhelmed. Using DXtory makes it clear—write speed drops significantly, sometimes to just 5% when recording starts.
Among all the options, Titanfall actually reduces strain on your HDD because of its larger size. Its installation size is massive since it doesn’t rely on compressed audio like most titles do. This means less need to decompress audio during playback, easing the load on both your HDD and CPU. The main concern comes from an unclear issue on his end. Many people record Titanfall without issues, and Shadowplay isn’t the only tool capable of doing so. If you truly understood what was being discussed or checked the original post, you’d realize that game DVR doesn’t function properly for this user. AMD’s DVR uses the Raptr recording overlay, which he confirmed doesn’t work for him in the original message.
I enjoy Playclaw because it lets me use my webcam and provides all audio tracks in separate files for adjusting volume. I've never faced this issue before.
Titanfall doesn't officially support the Origin overlay at all. It's not a mandatory feature like it is in some other platforms. While it often functions well for Titanfall, it isn't guaranteed. Using several overlays can cause problems, and different recording programs rely on some form of overlay. One issue I've faced is that the RivaTuner overlay blocks the Origin overlay.
OK so I turned off the Overlay and it works :A THanks guys. Not to just try fix my CPU temp which I just noticed... This waterloop is balls/
So why does this game cause such a slow drop in performance when recording? It’s because it isn’t compressed, which makes it simpler for the CPU to manage but puts pressure on the hard drive. Since hard drives have limits on how much data they can transfer at once, the game starts using all 35GB of uncompressed audio files. The drive then prioritizes writing these files, leaving no room for other tasks. That’s why you notice a bottleneck. If you want to fix this, consider adjusting your recording settings or using a different format that supports compression.