The game freezes at 30 frames per second.
The game freezes at 30 frames per second.
Some developers set a target of 30 FPS to achieve a more polished, cinematic experience. This approach prioritizes visual quality and immersion over raw performance. Many studios feel that 30 FPS provides a better balance for storytelling and atmosphere, especially in action or adventure games. Others worry that pushing higher FPS can strain hardware or compromise frame stability, making the game feel less realistic. The debate often centers on what feels most engaging for players rather than strict technical benchmarks.
This mirrors the fifth instance of a conversation about Ubisoft on this platform. Each thread references their previous discussions at the same URLs.
They're spreading false information and can't seem to put in the work to improve their game for PCs.
It's unlikely they'd secure FC4 on a PC since it's a first-person shooter. I doubt they would do that.
Peasants overlook the change, so why not settle for a 30-frame clip? A big drop from 60 to 30 fps is clear even for most peasants, which explains why "resolution is just a number" UBISOFT should limit it.