F5F Stay Refreshed Software PC Gaming The Dragon Age Inquisitor DX12 is a digital version of the game. It exists as an online or downloadable format.

The Dragon Age Inquisitor DX12 is a digital version of the game. It exists as an online or downloadable format.

The Dragon Age Inquisitor DX12 is a digital version of the game. It exists as an online or downloadable format.

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slayer__is
Senior Member
521
07-07-2016, 09:46 PM
#1
I just reinstalled DA:I for the new DLC and noticed some unexpected things when I checked my monitoring. Is this a bug or does it work with DX12? *9,2vram usage for 980ti sli—see this screenshot at 3840x2160 in ultra with MSAA X4. That’s insane to get 60fps with that setting! Any idea how to improve it?*
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slayer__is
07-07-2016, 09:46 PM #1

I just reinstalled DA:I for the new DLC and noticed some unexpected things when I checked my monitoring. Is this a bug or does it work with DX12? *9,2vram usage for 980ti sli—see this screenshot at 3840x2160 in ultra with MSAA X4. That’s insane to get 60fps with that setting! Any idea how to improve it?*

R
Repertition
Member
186
07-11-2016, 05:09 PM
#2
It doesn't rely on DirectX 12. Windows 10 has some minor issues.
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Repertition
07-11-2016, 05:09 PM #2

It doesn't rely on DirectX 12. Windows 10 has some minor issues.

T
tugkandeman
Junior Member
3
07-12-2016, 01:50 AM
#3
It's merely DX12 mimicking DX11.
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tugkandeman
07-12-2016, 01:50 AM #3

It's merely DX12 mimicking DX11.

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_OverloadKid
Member
237
07-19-2016, 10:38 PM
#4
I'm testing a 4K ultra setting using MSAA X4 at 60fps for smooth performance. I've been exploring it out of curiosity about the stats.
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_OverloadKid
07-19-2016, 10:38 PM #4

I'm testing a 4K ultra setting using MSAA X4 at 60fps for smooth performance. I've been exploring it out of curiosity about the stats.

1
10Justin
Member
105
07-21-2016, 12:01 PM
#5
Do you seem lost in thought, gazing at the heavens? That might actually deliver 60 frames per second.
1
10Justin
07-21-2016, 12:01 PM #5

Do you seem lost in thought, gazing at the heavens? That might actually deliver 60 frames per second.

K
kcristan
Senior Member
514
07-21-2016, 12:39 PM
#6
It's always there, not just occasionally. I checked the desert map too—feels good to see. Could try more and make a video if I can spare some time.
K
kcristan
07-21-2016, 12:39 PM #6

It's always there, not just occasionally. I checked the desert map too—feels good to see. Could try more and make a video if I can spare some time.

C
ChibiWolf39
Senior Member
491
07-29-2016, 03:30 AM
#7
and unsure if anyone noticed but my GPU used 9.2GB of VRAM for a GTX980Ti with 6GB RAM
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ChibiWolf39
07-29-2016, 03:30 AM #7

and unsure if anyone noticed but my GPU used 9.2GB of VRAM for a GTX980Ti with 6GB RAM

S
SpeedStudios
Member
66
08-16-2016, 10:15 PM
#8
Heyyo, @ pat182 It's a memory detection bug in GPU-Z, MSI Afterburner and EVGA Precision.
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SpeedStudios
08-16-2016, 10:15 PM #8

Heyyo, @ pat182 It's a memory detection bug in GPU-Z, MSI Afterburner and EVGA Precision.

T
Tavado
Senior Member
505
08-17-2016, 11:40 AM
#9
Vivienne's behavior varies depending on context. It doesn't necessarily stay the same regardless of approval.
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Tavado
08-17-2016, 11:40 AM #9

Vivienne's behavior varies depending on context. It doesn't necessarily stay the same regardless of approval.

H
henrydog19
Junior Member
45
08-17-2016, 01:06 PM
#10
It seems with my older 980, I was hitting 4GB at 4K without MSAA. Even with MSAA4, I still managed solid 80-90 FPS in smaller sections using the 980 Ti. I don’t think MSAA4 adds much extra load, and I’m not sure it would push me past 40 FPS in tough games. Maybe MSAA4 requires around 600MB more memory if you split it by two, but I don’t recall seeing that number. My current setup still struggles to reach those high frames.
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henrydog19
08-17-2016, 01:06 PM #10

It seems with my older 980, I was hitting 4GB at 4K without MSAA. Even with MSAA4, I still managed solid 80-90 FPS in smaller sections using the 980 Ti. I don’t think MSAA4 adds much extra load, and I’m not sure it would push me past 40 FPS in tough games. Maybe MSAA4 requires around 600MB more memory if you split it by two, but I don’t recall seeing that number. My current setup still struggles to reach those high frames.

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