The difference lies in how the console and PC handle rendering, affecting frame rates.
The difference lies in how the console and PC handle rendering, affecting frame rates.
I fully grasp what you're discussing. Some games perform better at lower frame rates. For example, Skyrim runs smoothly at 60 FPS but drops to a messed-up state when mods are applied. Haha
In the same way, I tested The Witcher 3 with a 2080ti and found 120–160fps on max settings (1080p). Even at 120fps it feels terrible, though it's still technically playable. It's quite frustrating.
The Crew was only meant for 30 frames and becomes unstable at higher speeds. Assetto Corsa appears to have 10 identical frames displaying the same image. It’s worth noting that Halo 1 on PC doesn’t have a frame rate cap, whereas Halo 2 is limited to 60. Certain adjustments might unlock Halo 2, but some physics functions begin to fail afterward. I played Witcher 3 around 40fps and it worked without issues, though I noticed a noticeable gap between 30 and 60 frames. Ultimately, the difference seems to depend on frame timing and pacing. I’d consider checking out Witcher since no one else has reported similar problems.
high speed games on pc are often hard to notice and frustrating. You usually move quicker with a mouse than with a controller.
Very uniform frame rates likely contribute to consoles maintaining an edge at 30fps, while most PC monitors struggle with tearing. Using FreeSync or G-Sync with a minimum of 30Hz can largely eliminate this problem. V-Sync set to half refresh on a 60Hz display might also help. Game-to-game variation remains, but Assassin's Creed Odyssey felt smooth at 25-45fps thanks to consistent frametimes on my system.