F5F Stay Refreshed Software PC Gaming The difference lies in how the console and PC handle rendering, affecting frame rates.

The difference lies in how the console and PC handle rendering, affecting frame rates.

The difference lies in how the console and PC handle rendering, affecting frame rates.

Pages (2): Previous 1 2
X
Xo_PVP_Girl_oX
Senior Member
500
11-12-2016, 06:39 PM
#11
I fully grasp what you're discussing. Some games perform better at lower frame rates. For example, Skyrim runs smoothly at 60 FPS but drops to a messed-up state when mods are applied. Haha
In the same way, I tested The Witcher 3 with a 2080ti and found 120–160fps on max settings (1080p). Even at 120fps it feels terrible, though it's still technically playable. It's quite frustrating.
X
Xo_PVP_Girl_oX
11-12-2016, 06:39 PM #11

I fully grasp what you're discussing. Some games perform better at lower frame rates. For example, Skyrim runs smoothly at 60 FPS but drops to a messed-up state when mods are applied. Haha
In the same way, I tested The Witcher 3 with a 2080ti and found 120–160fps on max settings (1080p). Even at 120fps it feels terrible, though it's still technically playable. It's quite frustrating.

N
NrSix
Member
57
11-13-2016, 08:01 PM
#12
The Crew was only meant for 30 frames and becomes unstable at higher speeds. Assetto Corsa appears to have 10 identical frames displaying the same image. It’s worth noting that Halo 1 on PC doesn’t have a frame rate cap, whereas Halo 2 is limited to 60. Certain adjustments might unlock Halo 2, but some physics functions begin to fail afterward. I played Witcher 3 around 40fps and it worked without issues, though I noticed a noticeable gap between 30 and 60 frames. Ultimately, the difference seems to depend on frame timing and pacing. I’d consider checking out Witcher since no one else has reported similar problems.
N
NrSix
11-13-2016, 08:01 PM #12

The Crew was only meant for 30 frames and becomes unstable at higher speeds. Assetto Corsa appears to have 10 identical frames displaying the same image. It’s worth noting that Halo 1 on PC doesn’t have a frame rate cap, whereas Halo 2 is limited to 60. Certain adjustments might unlock Halo 2, but some physics functions begin to fail afterward. I played Witcher 3 around 40fps and it worked without issues, though I noticed a noticeable gap between 30 and 60 frames. Ultimately, the difference seems to depend on frame timing and pacing. I’d consider checking out Witcher since no one else has reported similar problems.

F
Frost_Pvp017
Member
225
11-14-2016, 05:26 PM
#13
high speed games on pc are often hard to notice and frustrating. You usually move quicker with a mouse than with a controller.
F
Frost_Pvp017
11-14-2016, 05:26 PM #13

high speed games on pc are often hard to notice and frustrating. You usually move quicker with a mouse than with a controller.

G
Greytide
Member
159
11-14-2016, 09:40 PM
#14
Very uniform frame rates likely contribute to consoles maintaining an edge at 30fps, while most PC monitors struggle with tearing. Using FreeSync or G-Sync with a minimum of 30Hz can largely eliminate this problem. V-Sync set to half refresh on a 60Hz display might also help. Game-to-game variation remains, but Assassin's Creed Odyssey felt smooth at 25-45fps thanks to consistent frametimes on my system.
G
Greytide
11-14-2016, 09:40 PM #14

Very uniform frame rates likely contribute to consoles maintaining an edge at 30fps, while most PC monitors struggle with tearing. Using FreeSync or G-Sync with a minimum of 30Hz can largely eliminate this problem. V-Sync set to half refresh on a 60Hz display might also help. Game-to-game variation remains, but Assassin's Creed Odyssey felt smooth at 25-45fps thanks to consistent frametimes on my system.

T
torri10
Member
118
11-15-2016, 06:24 AM
#15
Use controller and it’s same
T
torri10
11-15-2016, 06:24 AM #15

Use controller and it’s same

Pages (2): Previous 1 2